Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-07-2011, 04:02 PM
Kittle's Avatar
Kittle Kittle is offline
Approved Member
 
Join Date: Jan 2011
Location: Bath, Maine. USA
Posts: 110
Default

Quote:
Originally Posted by klem View Post
Have you seen this?

http://il2fovchanger.byethost7.com/

Works like a charm.


errmmmmm.... Arrows? Bader and Galland never had arrows, why not look around?
Bader and Galland also sat in real aircraft, and didn't have their entire world limited to 18 1/2" of screen. I honestly think that without icons or arrows, we are actually making it harder on ourselves then it was in real life. Granted we don't die on shoot down, so I guess it makes it even. In a real aircraft, I can spot others more miles in the air, just by reflection of the sun on windscreens. In IL2, I am lucky if I can tell what I am looking at if I even manage to see anything.
__________________
  #2  
Old 03-07-2011, 06:01 PM
llama_thumper's Avatar
llama_thumper llama_thumper is offline
Approved Member
 
Join Date: Mar 2009
Posts: 50
Default

1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!

2) fix engines being displayed incorrectly, again on other planes in online play - i.e. on multi-engined planes one engine quits but is still shown as working (though streaking smoke).
  #3  
Old 03-07-2011, 09:23 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

TD, please!

Correct the compressibility and elevator heaviness behaviour for all aircraft. Base the calculation in IAS as it should be not TAS. Is this possible?

Thanks.
  #4  
Old 03-07-2011, 10:13 PM
Fafnir_6 Fafnir_6 is offline
Approved Member
 
Join Date: Dec 2009
Location: Edmonton, AB
Posts: 244
Default

Quote:
Originally Posted by llama_thumper View Post
1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!
I believe this has been requested before. The counter argument, IIRC, is that this results in a noticeable increase in network traffic for a given number of players and that it will increase lag. Perhaps it could be implemented as a selectable option for high bandwidth servers or for servers with a limited number of players?

Cheers,

Fafnir_6
  #5  
Old 03-07-2011, 11:38 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

exactly , to safe network traffic it was soon out-"patched" in theoriginal IL2 game
yes, in IL2 release you saw the moving control surfaces online of the other players
  #6  
Old 03-08-2011, 09:02 AM
llama_thumper's Avatar
llama_thumper llama_thumper is offline
Approved Member
 
Join Date: Mar 2009
Posts: 50
Default

sure, that was 10 years ago though! so hopefully by now this might be implementable... does TD have any opinion on how feasible this is? (along with fixing the online display of engines)?
  #7  
Old 03-08-2011, 02:31 PM
jeroll3d jeroll3d is offline
Registered Member
 
Join Date: Oct 2010
Location: Brasil
Posts: 6
Default My suggestion

1- English channel map;

2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player;

3- More control over the squadron as altitude, speed, etc.

  #8  
Old 03-08-2011, 03:06 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

perhaps after CoD release Maddox would give his OK for making the Blenheim IV a flyable bomber in IL2 ??
It would be a so important plane for ealry war missionbuilding, it could be used on so much maps.

the A-20C is just to fast for a lot of early war scenarios.
If the Blenheim will stay out of possibility (because of CoD and too much 3D work), perhaps consider to ad a less powerfull A-20 , the french DB-7 with its much weaker engines ?.
  #9  
Old 03-08-2011, 10:06 PM
LukeFF's Avatar
LukeFF LukeFF is offline
Approved Member
 
Join Date: Jan 2008
Location: Riverside, California, USA
Posts: 338
Default

Quote:
Originally Posted by jeroll3d View Post
1- English channel map;
Not going to happen.

Quote:
2- Option to exit the plane and walk through the scenario (airport) - replacing the animation of the player who runs and falls, but with control over the player;
Why?
  #10  
Old 05-30-2011, 12:08 AM
llama_thumper's Avatar
llama_thumper llama_thumper is offline
Approved Member
 
Join Date: Mar 2009
Posts: 50
Default

Quote:
Originally Posted by llama_thumper View Post
1) possibility to view moving control surfaces on another (not your own) plane in online play (not just flaps like right now? so also rudder and ailerons?). Would add immersion to see the guy kicking his rudder to try and get you off his tail!

2) fix engines being displayed incorrectly, again on other planes in online play - i.e. on multi-engined planes one engine quits but is still shown as working (though streaking smoke).
Hi Team Daidalos, was wondering if any of you had a view on the above ideas/requests. fully appreciate if not possible to do or if there is a good argument not to (bandwidth/server load was mentioned as this was apparently a feature that was disabled in one of the first few IL2 patches (anyone any idea which one?) - surely though 10 years later this would not be a problem?)

Many thanks for all your hard work, fantastic results!
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.