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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-04-2011, 07:04 PM
Kikuchiyo Kikuchiyo is offline
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Originally Posted by Vevster View Post
Sorry, you're saying Forbes is talking about developpers Gross Margin?


Exact quote from the Forbes article
http://www.forbes.com/forbes/2011/02...-mayhem_2.html

Second page

"Steam's appeal to publishers is in giving them the opportunity to sell directly, cutting out the profits extracted by distributors. Publishers earn a gross margin of around 70% on Steam, compared with 30% via retail stores"

Am I still the one interpreting what is written in Forbes' article?
Ugh you are being pedantic here. What is true for publishers would clearly be true for developers as well. Cutting out a middle man increases profits.
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Old 03-04-2011, 07:13 PM
Vevster Vevster is offline
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Originally Posted by Kikuchiyo View Post
Ugh you are being pedantic here. What is true for publishers would clearly be true for developers as well. Cutting out a middle man increases profits.
OK, here we go again .You cannot even admit you have been wrong on your previous statement?

Wow, you're the one who said:

Quote:
Originally Posted by Kikuchiyo View Post
I think the misunderstanding is coming from you interpreting a developer's gross margin with a publisher's gross margin. You're figures aren't incorrect you are just confusing a publisher's gross margin with the developer's gross margin which is what the Forbes article was talking about. An outside developer's gross margin from a retail box sale is about half of the product's gross margin of profit. DD cuts out that sharing of the gross margin profit with the publisher.
So it seems you thought there clearly is a difference. If not, why make this post?
This post is clearly in contradiction with the quote from Forbes. That is easy for all to see, but hey, I am pedantic...

Also:
If you are a publisher you are not cutting a middle man by using Steam. You are replacing a retailer by Steam.


End of story, you guys can now play with yourselves.
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  #3  
Old 03-04-2011, 07:20 PM
Kikuchiyo Kikuchiyo is offline
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Originally Posted by Vevster View Post
OK, here we go again .You cannot even admit you have been wrong on your previous statement?

Wow, you're the one who said:



So it seems you thought there clearly is a difference. If not, why make this post?
This post is clearly in contradiction with the quote from Forbes. That is easy for all to see, but hey, I am pedantic...

Also:
If you are a publisher you are not cutting a middle man by using Steam. You are replacing a retailer by Steam.

End of story, you guys can now play with yourselves.
And if you are a developer you can cut out the publisher. Yes, perhaps I wrote things incorrectly or misinterpreted somethings.

Now, can you not admit that if a publisher's profits increase then so would the developer's? (aka you're being pedantic)

Seems you are conceding that profits increase using a DD over a retail box version which is what this whole discussion was about.

Last edited by Kikuchiyo; 03-04-2011 at 07:40 PM.
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Old 03-04-2011, 07:22 PM
Heliocon Heliocon is offline
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Originally Posted by Vevster View Post
OK, here we go again .You cannot even admit you have been wrong on your previous statement?

Wow, you're the one who said:



So it seems you thought there clearly is a difference. If not, why make this post?
This post is clearly in contradiction with the quote from Forbes. That is easy for all to see, but hey, I am pedantic...

Also:
If you are a publisher you are not cutting a middle man by using Steam. You are replacing a retailer by Steam.


End of story, you guys can now play with yourselves.
Hey, quit being a jack ass. I made the $ comment because you said I should study harder, which is hard to take serious when you are talking about money and dont know even know where the $ sign goes.

In any case the discussion/argument was about using a publisher versus NO publisher. I stated they could choose their publisher, and that they could choose NOT to use one and instead go straight to steam as the retailer and make a LARGER profit then if they published with ubisoft and then sold on steam. You said that was not true, and still have not provided ANY evidence that says steam charges variable rates for different games (excluding use of valve's engine).
So in conclusion you should stop acting like an idiot, you yourself said that gross margin on steam using those numbers does not count devs, but publishers - therefore if there is NO publisher that gross profit goes directly to the devs and does not get split/reduced by the publisher taking the cash. Especially on a platform like steam where the publisher does little if not nothing for promotion or sales.

Last edited by Heliocon; 03-04-2011 at 07:26 PM.
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