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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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They are busy with a calendar,so no more videos till the end of March.
But in all seriousness,looks like the four guys,from the basement,somewhere in Moscow,gonna to release this game,after all.If be honest,I lost my hope sometime last year,that it ever will happen.Oh well,lets say thanks for our beloved publisher Ubisoft,for they deep pockets and patience |
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#2
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S!
Bf109E found it's way as my wallpaper |
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#3
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I also fly out in/out of Biggin from Rochester from time to time but solely fly around the South East and Northern France. We cant compare today with 1940 but I know what you are saying. To hand make every single town, village, road and lane is impossible there has to be some kind of auto generation for map building. I would imagine as things develop so will the changes to colour correction, there may even be a "landscape colours you like" on a slider in CoD. . Last edited by KG26_Alpha; 03-04-2011 at 03:31 PM. |
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#4
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#5
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Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts. Unfortunately this is more akin to what you see of the towns and villages in this game. |
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#6
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Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.
I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls. Last edited by Ploughman; 03-04-2011 at 03:56 PM. |
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#7
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Great videos! Thanks a lot for this update!
I really don't know what we would do without Oleg and his team. Maybe play combat flight simulator? What a nightmare |
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#8
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But...! Yes, the towns aren't quite there yet. I still think it looks amazing, but I take the point. My own thinking is that the problem is the roofs of the houses. They should mostly be a nice dark slate colour, almost black, which, I think would darken much of the landscape and I think make the towns and villages appear denser. I would hope that 3rd parties or modders (cough, cough-Cannon-cough) will rapidly be proposing tweaks as the sim evolves. When people decry the shade of green of the grass, or the now legendary hood fasteners, I think they're missing the big picture, that CloD is really just the framework - the skeleton (choose your own metaphor). I was thrilled that BOB was going to be the first theatre to be addressed by Oleg, but I suspect that by the time we get to Berlin or Crimea, etc, in a few years' time, poor old BOB will be looking very basic indeed. |
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#9
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#10
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I'm just happy that it's just 3 weeks until we get to play this game!
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