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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-04-2011, 03:24 PM
TallBonapart TallBonapart is offline
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They are busy with a calendar,so no more videos till the end of March.
But in all seriousness,looks like the four guys,from the basement,somewhere in Moscow,gonna to release this game,after all.If be honest,I lost my hope sometime last year,that it ever will happen.Oh well,lets say thanks for our beloved publisher Ubisoft,for they deep pockets and patience
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  #2  
Old 03-04-2011, 03:27 PM
Flanker35M Flanker35M is offline
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S!

Bf109E found it's way as my wallpaper I hope CoD supports SLI/CrossFire as I am gonna get the AMD 6990HD
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  #3  
Old 03-04-2011, 03:27 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.




I also fly out in/out of Biggin from Rochester from time to time but solely fly around the South East and Northern France.

We cant compare today with 1940 but I know what you are saying.

To hand make every single town, village, road and lane is impossible there has to be some kind of auto generation for map building.

I would imagine as things develop so will the changes to colour correction, there may even be a "landscape colours you like" on a slider in CoD.





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  #4  
Old 03-04-2011, 03:27 PM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.
But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !
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  #5  
Old 03-04-2011, 03:47 PM
slick118 slick118 is offline
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Originally Posted by IbnSolmyr View Post
But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !
'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.
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  #6  
Old 03-04-2011, 03:49 PM
Ploughman Ploughman is offline
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Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.

I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls.

Last edited by Ploughman; 03-04-2011 at 03:56 PM.
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  #7  
Old 03-04-2011, 03:52 PM
JG4_Helofly JG4_Helofly is offline
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Great videos! Thanks a lot for this update!
I really don't know what we would do without Oleg and his team. Maybe play combat flight simulator? What a nightmare
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Old 03-04-2011, 06:18 PM
No601_Swallow No601_Swallow is offline
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Quote:
Originally Posted by slick118 View Post
'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.
I should declare that I'm a fully paid up member of the Oleg for President movement and I bristle at what I consider to be "nitpicking".

But...! Yes, the towns aren't quite there yet. I still think it looks amazing, but I take the point. My own thinking is that the problem is the roofs of the houses. They should mostly be a nice dark slate colour, almost black, which, I think would darken much of the landscape and I think make the towns and villages appear denser. I would hope that 3rd parties or modders (cough, cough-Cannon-cough) will rapidly be proposing tweaks as the sim evolves.

When people decry the shade of green of the grass, or the now legendary hood fasteners, I think they're missing the big picture, that CloD is really just the framework - the skeleton (choose your own metaphor).

I was thrilled that BOB was going to be the first theatre to be addressed by Oleg, but I suspect that by the time we get to Berlin or Crimea, etc, in a few years' time, poor old BOB will be looking very basic indeed.
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  #9  
Old 03-04-2011, 03:28 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.
I think if to make all you want - like in real life on a lrage space and with great detail - than you should wait more years for the more stronger hardware... At least.
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  #10  
Old 03-04-2011, 03:34 PM
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addman addman is offline
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I'm just happy that it's just 3 weeks until we get to play this game!
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