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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well, Les Chevaliers du Ciel is a crap movie (Luc Besson production), but the visuals are pretty nice.
About the clouds, I haven't yet seen a game with good clouds yet. But the best skybox with nice volumetric lights are in Red Dead Redemption (best sky GodRays around). |
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#2
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Have you guys ever seen the "Real Enviroment Xtreme" for FSX?
I think it is wonderfull and the fact that it gets updated by real data on fixed intervals makes me love it even more! ![]() more Screenshots here http://www.flightsimworld.com/forums...owtopic=175883 |
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#3
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FSX clouds just flat billboards, no volume, no lighting, no shade.
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#4
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Mystic,
Lovely video! I hope that someday I'll be able to fly in a sim that can look that good. Hopefully that sim will be IL2-COD. If not at release then hopefully the sim will be successful enough to see it develop up to that stage. I'm willing to put up with the place holders until it has time to mature. (I honestly doubt my current PC could handle it at present) Cheers and thanks for sharing! |
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#5
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Quote:
In short, they are perfect for a civilian sim but not good for a combat sim where we need 3D clouds, since they have a tactical use as well. For example, how can the game know when i'm inside the cloud if the cloud is 2D and how does it relay that information to the other guy flying against me online? With a 2D cloud i might think i'm inside the cloud and safe, but the other guy can see me just fine, etc. That's why 3D clouds are preferred in combat sims. Quote:
The default FSX clouds ARE indeed volumetric ones. The clouds on Gaga's post are not default FSX clouds, they are from a 3rd party add-on and they aren't volumetric. Last edited by Blackdog_kt; 03-03-2011 at 03:05 PM. |
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#6
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FSX default clouds bundles of billboards, not true volumetric.
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#7
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Considering that all cloud implementations in games or even dedicated tech demos are a far cry from that video, and that no other flight sim has a cloud rendering system that is really superior in all relevant areas to what has been shown so far for CoD, this looks like a severe case of unrealistic expectations to me. Sure Oleg raised those himself back when speaking about his plans, but if people seriously expected that this could lead to anything approaching the complexity of real-life clouds then that's a delusion. It's simply not possible, both for technical and financial reasons. You might as well post real footage of planes, landscapes, explosion/smoke effects or pilot animations, and complain that CoD doesn't look like that.
As with many other aspects of CoD you should consider that this is as good as it gets at the moment; not because the developers don't know any better or don't care, but because they can't do any better. And yes I have a list of stuff I'd have done different to what's been shown myself, but certainly in a different league than this complaint. Oh and the FSX clouds sure would suck for a combat sim |
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#8
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Quote:
The movie is crap, but the footage is awesome - and that is why it is worth watching. All recorded by HD cameras with real planes (cameras were hidden in fuel tanks).
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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