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#1
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JA2 Mercs in the Blue Sun Mod? Sounds like a match made in a very bloody "heaven." I've been away for far too long. Real Life dangnabbit! Things just keep sounding better and better R@S. Thanks to your superb commitment and hard work! |
#2
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Thanks to r@s & everyone else involved for BSM.
Getting started i noticed some odditys with the class system, reduced reaction to 0 points and it jumps back up to 70 points during play. Increased health to 115 points but the health bar stays at 100. After a visit to the hospital, health bar shows 115 alright but the bar has 'gone through the roof' (theres a grey bit sticking out at the top). Any further damage taken to this merc and resting will only heal him to 100 points - a hospital visit is required to get the full 115. Also could you possibly add a line on the Dr Macabre quests after asking about a donor to refuse the mission ? |
#3
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#4
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I know this came up before, but i just updated to BDM1.6 and i still get the crazy "knife held in uncomfortable and dangerous way" bug. Is there some kind of fix for this?
Edit: It only happens on the Ka-Bar, SMERSH Knife, and Farbairn-Sykes Dagger. The bayonets and the Spetsnaz Knife work as intended. Edit Again: I read earlier in this thread that R@S (whose godlike powers amaze me) has fixed the claymores to a 60 degree fragmentation spread. Has this been implemented yet or do i have to wait breathless til the next release. Last edited by UselessHeathen; 03-09-2011 at 04:55 AM. |
#5
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It's been a busy week, 15 new weapons has been added(the game finally has a Garand ![]() Many new mercs has been added, only 8 left from the JA2 batch. The mechanic skill has been implemented and the repair script tweaked. And finally, dropped enemy weapons are now worn and dirty, thanks to Xelat and Dancer ![]() |
#6
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Just wanted to reiterate that you're doing some amazing tings with this game.
Are you still planning to do a revamp of the weaponinfo (a la the old alt one)? |
#7
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![]() There was one guys that said he would do that, but changed his mind. He thinks the weapon stats in 1.6 is close enough and not worth the effort. I have done some minor tweaks myself, and D_F_N has some good ideas about implementing new types of weapons and ammo that gives the player new tactical options. |
#8
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The reason why I ask is that my main concern in reading about this feature is if it gets too severe. Dropping a weapon that's been fired a handful of times and that's dropped from shoulder height on top of a relatively clean concrete surface is not going to suffer the kind of wear and dirt accumulation that would occur from a rapidly fired, thin-barreled firearm that's dropped over the edge of 7 m. high cliff. I'm thinking specifically of a horrific real life firefight in Afghanistan where something like 9-12 soldiers were killed. When the hours-long firefight was over, they conducted an investigation as to why so many Americans were killed. The main conclusion of this study was that their firearms performed poorly for the circumstances. Witnesses recalled the thinner barrels of the M4's glowing white hot. The barrels bent just from resting them on top of a surface. They also found some that were impossibly jammed. If I'm not mistaken, the same thing occurred with less frequency to the M16's (A3's, A4's?) that were there. All of this with highly maintained weaponry! No doubt, we're talking about an extreme situation that we wouldn't necessarily encounter in the game, but I mention it just to better illustrate what I'm bringing up here. A weapon that fired 3-4 magazines' worth of ammo within 5 min.'s time, and then dropped a meter and half certainly wouldn't be as "worn" and "dirty" as one that's fired twice as many rounds in the same amount of time and dropped from a height that's three times greater. Will this new feature take such into consideration? Otherwise, I worry that my chief means of upgrading my equipment (scavenging) would become irrelevant because all of the weapons will just be badly worn and dirtied when the vast majority of the time any such wear and dirt should be quite low (seriously, I'd be surprised if most enemies get more than 3 magazines' worth of rounds fired before they get eliminated). To me, I'd imagine it would make more sense to determine the level of wear and dirt on a weapon based on the social class background of its shooter. I would expect bandits to have the most worn weapons, but, that said, they make their living with their weapons, so I would assume that they would be highly motivated to take good care of them, so... Just wondering. ![]() Last edited by Kyle; 03-12-2011 at 12:43 PM. |
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