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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 03-01-2011, 01:58 AM
Kyle Kyle is offline
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D_F_N is working on the voice-sets for the other 20 JA2 mercs, and when they're done I need to add them as well.
Well, well, well...

JA2 Mercs in the Blue Sun Mod?

Sounds like a match made in a very bloody "heaven."

I've been away for far too long. Real Life dangnabbit!

Things just keep sounding better and better R@S. Thanks to your superb commitment and hard work!
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  #2  
Old 03-01-2011, 05:46 AM
Decker16 Decker16 is offline
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Thanks to r@s & everyone else involved for BSM.

Getting started i noticed some odditys with the class system, reduced reaction to 0 points and it jumps back up to 70 points during play. Increased health to 115 points but the health bar stays at 100. After a visit to the hospital, health bar shows 115 alright but the bar has 'gone through the roof' (theres a grey bit sticking out at the top). Any further damage taken to this merc and resting will only heal him to 100 points - a hospital visit is required to get the full 115.

Also could you possibly add a line on the Dr Macabre quests after asking about a donor to refuse the mission ?
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  #3  
Old 03-01-2011, 07:41 PM
R@S R@S is offline
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Originally Posted by Tozmeister
One other minor graphical error, the 2 russian grenades with the contact fuses (forget their names). One has a white top in the 2D image and a black top in 3D info screen, the other has a black top in 2D and a white top in 3D.
Fixed.

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Originally Posted by Kyle View Post
I've been away for far too long. Real Life dangnabbit!
Welcome back

Quote:
Originally Posted by Decker16
Getting started i noticed some odditys with the class system, reduced reaction to 0 points and it jumps back up to 70 points during play. Increased health to 115 points but the health bar stays at 100. After a visit to the hospital, health bar shows 115 alright but the bar has 'gone through the roof' (theres a grey bit sticking out at the top). Any further damage taken to this merc and resting will only heal him to 100 points - a hospital visit is required to get the full 115.
Thanks for finding this flaw, I think I fixed it but need to test it more thoroughly. The Reaction parameter, along with all the others have now gotten a minimum value of 30, and a maximum of 100(Skills still have a maximum of 120). Since I suspect the flaw you've found happens when you get an increase from normal play I need to test my fix in my next playthrough.

Quote:
Originally Posted by Decker16
Also could you possibly add a line on the Dr Macabre quests after asking about a donor to refuse the mission ?
Done.
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  #4  
Old 03-03-2011, 07:22 AM
UselessHeathen UselessHeathen is offline
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Default Knives?

I know this came up before, but i just updated to BDM1.6 and i still get the crazy "knife held in uncomfortable and dangerous way" bug. Is there some kind of fix for this?
Edit: It only happens on the Ka-Bar, SMERSH Knife, and Farbairn-Sykes Dagger. The bayonets and the Spetsnaz Knife work as intended.

Edit Again: I read earlier in this thread that R@S (whose godlike powers amaze me) has fixed the claymores to a 60 degree fragmentation spread. Has this been implemented yet or do i have to wait breathless til the next release.

Last edited by UselessHeathen; 03-09-2011 at 04:55 AM.
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  #5  
Old 03-10-2011, 08:09 PM
R@S R@S is offline
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Originally Posted by UselessHeathen View Post
I know this came up before, but i just updated to BDM1.6 and i still get the crazy "knife held in uncomfortable and dangerous way" bug. Is there some kind of fix for this?
Edit: It only happens on the Ka-Bar, SMERSH Knife, and Farbairn-Sykes Dagger. The bayonets and the Spetsnaz Knife work as intended.
it has been fixed but it wont be available until the next release, sometime mid April.

Quote:
Originally Posted by UselessHeathen View Post
Edit Again: I read earlier in this thread that R@S (whose godlike powers amaze me) has fixed the claymores to a 60 degree fragmentation spread. Has this been implemented yet or do i have to wait breathless til the next release.
I made this almost a year ago and it should be implemented. I haven't tried it much and can't say exactly how it works, but the claymore has a 60 degree shrapnel spread according to the ini files. Try setting it up and place a few mercs around, then you can see which one takes the most damage and you'll know which way to point it.

It's been a busy week, 15 new weapons has been added(the game finally has a Garand). I have fixed the HK416 and 417, they now have a folding stock.

Many new mercs has been added, only 8 left from the JA2 batch. The mechanic skill has been implemented and the repair script tweaked.

And finally, dropped enemy weapons are now worn and dirty, thanks to Xelat and Dancer
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  #6  
Old 03-10-2011, 09:13 PM
safoolfool safoolfool is offline
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Just wanted to reiterate that you're doing some amazing tings with this game.

Are you still planning to do a revamp of the weaponinfo (a la the old alt one)?
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  #7  
Old 03-11-2011, 06:31 AM
R@S R@S is offline
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Originally Posted by safoolfool View Post
Just wanted to reiterate that you're doing some amazing tings with this game.
Thanks, from me, D_F_N and Geroj who's currently working on the next version. And the HLA guys needs a big thanks too for sharing their work so freely

Quote:
Originally Posted by safoolfool View Post
Are you still planning to do a revamp of the weaponinfo (a la the old alt one)?
There was one guys that said he would do that, but changed his mind. He thinks the weapon stats in 1.6 is close enough and not worth the effort. I have done some minor tweaks myself, and D_F_N has some good ideas about implementing new types of weapons and ammo that gives the player new tactical options.
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  #8  
Old 03-12-2011, 12:36 PM
Kyle Kyle is offline
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Question

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dropped enemy weapons are now worn and dirty
I don't even know if this is possible or not, but is the severity of the drop calculated in the degree of wear and dirtiness the dropped weapon suffers?

The reason why I ask is that my main concern in reading about this feature is if it gets too severe. Dropping a weapon that's been fired a handful of times and that's dropped from shoulder height on top of a relatively clean concrete surface is not going to suffer the kind of wear and dirt accumulation that would occur from a rapidly fired, thin-barreled firearm that's dropped over the edge of 7 m. high cliff.

I'm thinking specifically of a horrific real life firefight in Afghanistan where something like 9-12 soldiers were killed. When the hours-long firefight was over, they conducted an investigation as to why so many Americans were killed. The main conclusion of this study was that their firearms performed poorly for the circumstances. Witnesses recalled the thinner barrels of the M4's glowing white hot. The barrels bent just from resting them on top of a surface. They also found some that were impossibly jammed. If I'm not mistaken, the same thing occurred with less frequency to the M16's (A3's, A4's?) that were there. All of this with highly maintained weaponry!

No doubt, we're talking about an extreme situation that we wouldn't necessarily encounter in the game, but I mention it just to better illustrate what I'm bringing up here. A weapon that fired 3-4 magazines' worth of ammo within 5 min.'s time, and then dropped a meter and half certainly wouldn't be as "worn" and "dirty" as one that's fired twice as many rounds in the same amount of time and dropped from a height that's three times greater.

Will this new feature take such into consideration? Otherwise, I worry that my chief means of upgrading my equipment (scavenging) would become irrelevant because all of the weapons will just be badly worn and dirtied when the vast majority of the time any such wear and dirt should be quite low (seriously, I'd be surprised if most enemies get more than 3 magazines' worth of rounds fired before they get eliminated).

To me, I'd imagine it would make more sense to determine the level of wear and dirt on a weapon based on the social class background of its shooter. I would expect bandits to have the most worn weapons, but, that said, they make their living with their weapons, so I would assume that they would be highly motivated to take good care of them, so...

Just wondering.

Last edited by Kyle; 03-12-2011 at 12:43 PM.
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