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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() ![]() Here is the other picture Luthier put up to show the contrast between full weathering and no weathering. Comparing the exhaust stain to RL pics of heavily weathered Bf109s, the color is right but its too well defined and in RL the staining follows the top of the wing instead of the side of the fuselage. Don't forget the weathering is a slider though, not an on/off switch, so the weathering doesn't have to be so pronounced. |
#2
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If those models and skins that appear in the menu are the actual ones that are in the game proper (As it was in IL-2) then I'd have to say I'm a tad disappointed. Buuuuuuut! We don't know how old that pic is, and what has been changed since then.
As was mentioned by Feathered_IV, the contrast between the two aircraft is almost negligible, and the markings look to be factory fresh. Still, "Pre-Release", hopefully this has been changed. p.s. If Oleg or someone is reading this. Will skinners be able to create transparent portions to their skin so bare metal can show through? Maybe a specific colour that translates to transparent? |
#3
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Also the slider is al the way to the other side, which is rather exceptional I think, the ground crew would clean the plane once in a while, I think it comes pretty close when after a year of service and no ground crew cleaning/ maintaining.
Nothing wrong with it. |
#4
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So changes are unlikely. However, I don't see any need for more detailed models in the menu. 1) The existing models are excellent, and 2) Creating even more detailed models that will only be used by the menu would be waste of resources that even if the team had time to do, could be more profitably used to make things like more cockpits or aircraft. |
#5
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#6
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Hey, its not all bad, we got to see the plane options because of it.
![]() In fairness though, you did ask the same two questions about half a dozen times in the same update thread. Also in the interest of fairness, I should have said you were spamming the update thread, not the forum. Last edited by David603; 02-21-2011 at 06:36 PM. |
#7
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#8
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As for the weathering where it says physical and visual, is physical = mechanical? As in if you fly it and take bullets then donw repair something might malfunction? Maybe a more used aircraft engine overheats more easily or it responds slower?
As for CPU 3d space is easier - because there are little/no obstacles and over than the ground and other planes they wont get stuck. Managing pathfinding for 56k units, and they cant "overlap" is immensly complicated, so I dont know why you repeated what I alrerady said then dismissed it without addressing the specific points of why it is complicated. As for flight models, I believe we know that COD will have properties for surfaces, and modifiers for movements. They are not using a realistic (in the particle - airflow tracking sens) model which is the CPU eater. due to this its not as an intensive operation as you make it out to be, the properties and values are pre determined and modified but are not truly ground up and calculated in any way. |
#9
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Damn, Raybanjockey will go nuts...
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