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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I would like to Bring up the subject of explosions and Collateral damage.
I believe that a very accurate model which expresses directy the effects of various Munitions, and Chemicals exploding would be very impressive. I remember reading the novel the Cruel Sea by Nicholas Monserratt. A sailor during the battle of the Atlantic. Anyways he wrote about the shockwaves from explosions sometimes affecting other ships. Theres a lot of water in this map so the Water battle will be big. How about raiders .. Bismarck, Tirpitz. eg. http://en.wikipedia.org/wiki/2009_Ca..._refinery_fire http://en.wikipedia.org/wiki/Buncefield_fire http://en.wikipedia.org/wiki/Halifax_Explosion Secondaries after a strike are important IMHO. Take Care Oleg and Crew Im awaiting a Masterpiece 334th_Gazoo Last edited by 334th_Gazoo; 02-21-2011 at 01:21 AM. Reason: Missing Link |
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#2
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It will be nice, if pilot's head tracks and repeats movements of player's head.
Many times i was in situation, when, after damaging enemy craft, and he surrends by enabling nav lights, i flied side by side with my victim towards his base. In such moments i "want to see his eyes" or something like that. But it's all lyrics actually. It is very informative when you crawling from blind or almost blind zone to you'r target, to see in which direction enemy pilot look. Anyway head tracking add more realysm to the game, IMHO. |
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#3
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Quote:
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#4
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Quote:
The head movement cofirmation Last edited by JAMF; 02-28-2011 at 05:03 PM. Reason: Post link |
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#5
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Do I understand this correctly?
The other players Trackir input can be seen from outside when playing Multiplayer? |
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#6
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Yes, like Lock On and Rise of Flight
So if you're flying formation with a buddy online, you can see where his head is looking from external views |
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#7
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Does this cost lots of traffic?
I got only 15 KB/s upload. |
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#8
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That depends on a lot of things, or what if's:
- is it requested/transmitted when in range of view - is it requested/transmitted when inside FoV - is there a toggle to deactivate - is it transmitted in 6 degree increments, within a hemisphere motion giving 900 positions. - is it transmitted when the view changed But for a single aircraft, it is only 2 extra axes, besides the 6 (aileron, elevator, rudder, flaps, gear, radiator) already inside the network packet. But the packet should also have details for bombers and other new options, so bomb-bay doors and cockpit canopy/hood position/angle should be in there as well. But IL2 worked well on modems, so it is reasonable to expect the extra data to work on the doubling of bandwidth when compared to a 56k modem. I guess we can be happy the eyeballs don't move, or that would be 2 more axes of rotation. The head movement cofirmation Last edited by JAMF; 02-28-2011 at 05:03 PM. Reason: modem comment + post link |
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#9
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I think the recently released system requirements mention that a 128 Kbps upload speed is needed. This translates to 16 Kbytes/second, so you should be fine.
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