![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
I also wonder what constitutes a fire in those tests. Certainly not a roaring inferno? Could a small round 1/10 times always create a pillar of fire? Maybe I missed it, but will CoD treat fire differently than IL-2? Currently it's fuel leak; grey smoke; black smoke; inferno. By the time it gets to the latter, you've got a few minutes, at best, to bail. Maybe it should be something along the lines of: small leak, larger leak, largest leak; light grey smoke, heavy grey smoke; light black smoke, heavy black smoke; small fire, medium fire, blazing fire-ball of death, etc. |
|
#2
|
|||
|
|||
|
Quote:
I don't know if German fuel tanks were any better protected than Blenheim ones, so that could be a factor. Plus the tests were done on the ground so you don't get the effect of the airflow either putting out, or intensifying the flames. |
|
#3
|
|||
|
|||
|
Quote:
|
|
#4
|
|||
|
|||
|
When they first started to armour plate the MK1 Spitfire they placed a 3mm Duralumin sheet over the fuel tank in front of the cockpit to deflect rounds coming in from the front at shallow angles.
I think the second thing they did was place the armoured glass slab on the wind screen because thats where the deflected round ended up! Cheers! |
|
#5
|
|||
|
|||
|
Quote:
And just to add to the DM argument.. CoD will have the most advanced DM around - end of. (It's probably the main reason we're not going to see 100+ bomber formations initially) Last edited by winny; 02-19-2011 at 08:52 PM. |
|
#6
|
|||
|
|||
|
Well, you seem to forget about a thing called convergence.
At optimum range all eight mgs would hit one spot, with high rof. This really should be devastating IMO. I heard in CoD they're boosting mgs and nerfing the cannons, compared to '46 ofc. If it is true, the times when it was better to have one cannon on board, rather than eight mgs, are unfortunately over. |
|
#7
|
|||
|
|||
|
As for aluminum skins deflecting and dissipating energy from MG rounds, yes and no.
Aluminum is a very soft metal and bullets have little to not trouble penetrating multiple layers of it. Sure you can have a bullet impact at a very extreme angle or at the end of its effective range, but for the most part rounds keep on trucking. A guy I know went out to the bush to test out a new (new to him, but old) .30-30 rifle. This is pretty much the weakest .30 cal rifle out there. He accidentally (negligently) put a round through the side of his mini-van and it went clear out the other side. It went through the outer panel, through one of the support beam leading to the roof, through the plastic casing, through the entire second row passenger seat (metal frame, 4 feet of foam, and then through the other side's plastic casing, support frame, and outer panel. Bullets do a lot of strange things, but against soft or thin metals they usually go straight through and only vary their trajectory slightly. Hence He-111's coming back intact, but with mostly dead crewmembers. In your typical WWII airframe the only things that are going to stop them are armour plates, metal cylinders, the engine, or other hard metal fixtures that are not part of the actual airframe and shell. |
|
#8
|
|||
|
|||
|
Quote:
A lot of people seem to not understand how much damage a rifle-caliber bullet can really do. Movies and TV are the basis for a lot of opinions I think. The 'small' .303 and it's US .30 cousins could go through trees. At the Springfield Armory museum in Massachusetts, USA is a fascinating series of thick hardwood blocks that were shot with .30 and .308 caliber rifle rounds, from M1 and M14 rifles. Well over a foot of penetrating from either round. I recall the .308 as having a 19" penetration through solid hardwood And that's a single shot, not a barrage of sustained automatic fire pummeling the hardwood block, just one single round. |
|
#9
|
||||
|
||||
|
Quote:
|
|
#10
|
|||
|
|||
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|