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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-18-2011, 11:18 PM
Blakduk Blakduk is offline
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The colours are looking fantastic, and the improvements to the appearance of the landscapes is astonishing. The simulation of altitude is looking brilliant.
One criticism i still make however is the radio masts seem to be detached from the fuselage- the shadows don't seem to connect to them. I noted this in one of the first pictures presented to us in an early build of this engine.

A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?
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  #2  
Old 02-19-2011, 11:08 AM
DoorGunner DoorGunner is offline
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Quote:
Originally Posted by Blakduk View Post
A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?
I have the same question!
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  #3  
Old 02-19-2011, 11:23 AM
reflected reflected is offline
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Originally Posted by DoorGunner View Post
I have the same question!
I think that's where that little red thing comes out from that indicates that the undercarriage is down.
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  #4  
Old 02-19-2011, 11:55 AM
Superluminal_8 Superluminal_8 is offline
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Quote:
Originally Posted by Blakduk View Post
A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?
They´re flap indicators.
"Flap position on Spitfires is fully UP or DOWN only, the only indication being two small doors on the upper surface of each wing which are spring loaded flush. These are pushed open by each actuator as the flaps go down, which they do very quickly".
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  #5  
Old 02-19-2011, 02:15 PM
Gilounet Gilounet is offline
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Thanks Oleg for all these great screens.

I 've ordered mine with Collector Edition.

Keep up the good work
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  #6  
Old 02-19-2011, 02:28 PM
kalimba
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Great shots indeed...Thanks !

Have you noticed that we are back with " dot " tracers ?

To avoid " laser-tracers" bashing ?

Salute !
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  #7  
Old 02-19-2011, 02:51 PM
David603 David603 is offline
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Originally Posted by kalimba View Post
Great shots indeed...Thanks !

Have you noticed that we are back with " dot " tracers ?

To avoid " laser-tracers" bashing ?

Salute !
Remember there is a camera feature in the sim that comes with things like adjustable exposure time?

Those are the same tracers, just that picture was made with a shorter exposure time.
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  #8  
Old 02-19-2011, 03:33 PM
kalimba
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Remember there is a camera feature in the sim that comes with things like adjustable exposure time?

Those are the same tracers, just that picture was made with a shorter exposure time.
I know...That is my point...So what is the "real" look of of tracer if what we've got is exposure time dependant ? What did real pilot see when they fired bullets ? If the wobble we see in guncam is a deformation from the camera , wouldn't the " laser" effect also be an artefact ?
Just wondering...

Salute !
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  #9  
Old 02-19-2011, 03:52 PM
David603 David603 is offline
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Originally Posted by kalimba View Post
I know...That is my point...So what is the "real" look of of tracer if what we've got is exposure time dependant ? What did real pilot see when they fired bullets ? If the wobble we see in guncam is a deformation from the camera , wouldn't the " laser" effect also be an artefact ?
Just wondering...

Salute !
You're right, but the tracers don't look so much like lasers in the gameplay videos.

As it is, I'm quite happy with the tracers the way they are, because in the older pictures, with the "laser" effect, the tracers look exactly right when compared to videos taken from similar angles, implying that if the exposure time is similar in-game compared to the camera, the results will be similar.

So, if the game engine tries to mimic the human eye when in motion, the tracers should look right.

I suppose the only way to find out exactly how the tracers should look in motion would be to directly compare real tracers and the sim.

Regards
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Old 02-19-2011, 04:08 PM
kalimba
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Quote:
Originally Posted by David603 View Post
You're right, but the tracers don't look so much like lasers in the gameplay videos.

As it is, I'm quite happy with the tracers the way they are, because in the older pictures, with the "laser" effect, the tracers look exactly right when compared to videos taken from similar angles, implying that if the exposure time is similar in-game compared to the camera, the results will be similar.

So, if the game engine tries to mimic the human eye when in motion, the tracers should look right.

I suppose the only way to find out exactly how the tracers should look in motion would be to directly compare real tracers and the sim.

Regards
Interesting...The main goal of Oleg's COD is to be historicaly correct.To represent what real pilots saw and heard for real...Not to be pleasing or "complaisant..." Oleg always said that is color scheme were based on real observations and NO pictures or films were reliable...So , why doesn't that apply for tracers ?
Since we can't reproduce what we see on guncam about the tracers due to camera distortions, why can we assume that what was filmed from another camera was then accurate ? Did the human eye see the same thing or not ?
The're is only one way to be sure...It is to ask real pilots who fired real bullets..Then they could compare with what we "think' is accurate...

Salute !
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