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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-18-2011, 10:18 PM
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mazex mazex is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Hi,

Today is 10 screen shots where we can show progress of tunings, additions, etc
He he, my wife passed by when I sat drooling over the 109 formation shot. I said:
"Hey, isn't it amazing that the graphics of games today almost looks like a picture... She shrugged (not too interested) and said casually: Aha, it's a game - I thought it was an real image..."
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Old 02-18-2011, 10:38 PM
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Quote:
Originally Posted by mazex View Post
He he, my wife passed by when I sat drooling over the 109 formation shot. I said:
"Hey, isn't it amazing that the graphics of games today almost looks like a picture... She shrugged (not too interested) and said casually: Aha, it's a game - I thought it was an real image..."
She didn't say?..."Turn that damn thing off!"
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Old 02-18-2011, 10:40 PM
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Very nice!

...canvas looks great on the land vehicles
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Last edited by SlipBall; 02-18-2011 at 10:45 PM.
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Old 02-18-2011, 10:56 PM
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Some guys are still wondering about the shiny 109s. He just likes flying shiny new 109s for some reason. Three quarters down the page.

http://forum.1cpublishing.eu/showthr...=18564&page=40
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Old 02-18-2011, 10:57 PM
Tenebrae Tenebrae is offline
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Was it usual for spits to deploy flaps in combat? 1 of the screenshots has the spit with flaps down - is he trying to land on the 109? (or am i overlooking something/crazy-drunk?)

Last edited by Tenebrae; 02-18-2011 at 11:00 PM.
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Old 02-18-2011, 10:58 PM
Necrobaron Necrobaron is offline
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Looking great! I agree that the colors are looking better too!
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Old 02-20-2011, 03:38 PM
jocko417 jocko417 is offline
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Originally Posted by Tenebrae View Post
Was it usual for spits to deploy flaps in combat? 1 of the screenshots has the spit with flaps down - is he trying to land on the 109? (or am i overlooking something/crazy-drunk?)

I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible!

Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight.

While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it.

Last edited by jocko417; 02-20-2011 at 03:40 PM.
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Old 02-20-2011, 06:08 PM
White Owl White Owl is offline
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Originally Posted by jocko417 View Post
I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible!

Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight.

While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it.
I believe the most recent patch fixed the Spitfires' flaps, didn't it?
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Old 02-18-2011, 11:06 PM
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nice new screenshots, looks like it is coming together nicely, especially the color tones are more realistic now (to be expected with the final tuning)

good to also see 3D forest extending all the way to the horizon, rather then it becoming a flat 2D landscape

question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ?
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Old 02-18-2011, 11:15 PM
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Originally Posted by zapatista View Post

question: on screenshot 5 (the lower altitude dogfight) the forest seems to completely engulf the roads , this might be fine for a small country road passing through a Forrest area, but for a medium to larger size roads it isnt very realistic. will this be manually edited and fine tuned before release ?

I'm just guessing, but I would imagine that the roads were quite narrow back in those years.
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