Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-18-2011, 07:05 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Il2Pongo View Post
Are you saying that you want the game to know that when you set you squadron to 92 that it must disallow some skin that has a questionable feature?

And that you must set the date in the QMB and have different fonts dynamically available based on those dates?

Do you think about what you say?
It's possible, in BoB2 (which is 5-6 years old incidentally) to have a historically accurate skin for pretty much every fighter (and now bomber) which fought in the BoB, so I think what reflected it asking is fair enough.
The system the team is using to apply decals is more efficient performance wise anyway.
Reply With Quote
  #2  
Old 02-18-2011, 07:32 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Quote:
Originally Posted by philip.ed View Post
It's possible, in BoB2 (which is 5-6 years old incidentally) to have a historically accurate skin for pretty much every fighter (and now bomber) which fought in the BoB, so I think what reflected it asking is fair enough.
The multiskin feature didn't come with the release though, but only a few years afterwards (sounds familiar? )

Great pictures again by the way. Can't wait!
Reply With Quote
  #3  
Old 02-18-2011, 07:34 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Good point Kraken!
Reply With Quote
  #4  
Old 02-18-2011, 07:35 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

I like the pictures, they are inspiring.

Bravo Luthier and Oleg.
Reply With Quote
  #5  
Old 02-18-2011, 07:42 PM
Tacoma74's Avatar
Tacoma74 Tacoma74 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 242
Default

Very nice stuff. I really think that 109 should be behind those Spits though and not the other way around
__________________
- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 -
Reply With Quote
  #6  
Old 02-18-2011, 08:04 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

Quote:
Originally Posted by Tacoma74 View Post
Very nice stuff. I really think that 109 should be behind those Spits though and not the other way around
Oleg told me that the 109 pilots tried and tried, but just couldnt manage to get behind the spits... Said they will continue to try QMBs until they can set up a favorable luffty photoshoot but this is going to be "very unlikely to be possible"

Reply With Quote
  #7  
Old 02-18-2011, 08:07 PM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Wow, the feeling of height in those shots is incredible. Great work guys. Landscape detail right to the horizon - outstanding.

Anyone else notice the square canopy style of the 109 in the last shot of the first batch? I think it is anyhow.
Reply With Quote
  #8  
Old 02-18-2011, 08:24 PM
Il2Pongo Il2Pongo is offline
Approved Member
 
Join Date: Nov 2009
Posts: 88
Default

Quote:
Originally Posted by philip.ed View Post
It's possible, in BoB2 (which is 5-6 years old incidentally) to have a historically accurate skin for pretty much every fighter (and now bomber) which fought in the BoB, so I think what reflected it asking is fair enough.
The system the team is using to apply decals is more efficient performance wise anyway.
Thats not what I asked
I asked something pretty specific
If you want to answer what I asked, then feel free to do so
If not, answer your own question
Reply With Quote
  #9  
Old 02-18-2011, 08:32 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Il2Pongo View Post
Thats not what I asked
I asked something pretty specific
If you want to answer what I asked, then feel free to do so
If not, answer your own question
But that's how BoB2 works. Rather than disallowing the wrong paintschemes per squadron, in a text document the multiskin assigns the correct scheme (e.g black/white undersides) the correct spinner-colour, and then the squadron code. It's an easy enough feature, but does impact on load-times.
With CoD, I can't see why the game can't recognise the correct scheme per squadron, or allow the player to decide in the skin menu.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:01 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.