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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Not bad, not bad, but again, why to use wide angle for general views like here...
http://forum.1cpublishing.eu/attachm...4&d=1298045372 ... that deforms the perspectives and transforms aircrafts like flying bananas. When I was working as a editor, if I get such a deformed pic, the pic would go immediately to the dustbin. PLEASE, for the standard external view, which will be available in the game, choose a standard focale (43mm if possible), or let it be choosable by the user in the game settings or in the conf.ini. |
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#2
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Chris, you are right, but do you believe this is a good idea to give Oleg some lessons of photography??
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#3
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Colors are getting better and better, IMO they look perfect now. But as a former IL2 skinner, I'm really missing some weathering. There will be more, right? Especially that 109 looks way too polished. Or is there going to be a dynamic aircraft weathering system?
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#4
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Quote:
The devs like new, shiny AC. |
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#5
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Quote:
no weathering in the skin required anymore! |
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#6
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"IMO they look perfect now."
They're better, but still not like that (1) ... ![]() ... but really better, yes. (1) perhaps the typical English green will be seen under a grey sky ? |
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#7
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"Especially that 109 looks way too polished."
Many of these aircrafts were almost factory new or rather well maintained. |
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#8
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For instance...
![]() ![]() ... but on the other hand, even the taxi of the boss can be quite dirty !
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#9
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"Clouds make a tremendous difference in color perception."
Yes, you're right, and this is precisely why I really would like to have in the game a high overcast (1) like this : ![]() (1) no need, at once, for it to be dynamic. |
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#10
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Quote:
When it's overcast and/or the sun is setting, the textures, etc will all look more and more "real" as the color fades - and... much easier for the computer to make it look "real". Take note that thebest screenshots in any sim are typically dawn or dusk. Development shots look great. What a great platform to build on... |
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