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| Controls threads Everything about controls in CoD |
| View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD? | |||
| Yes, I like to have Freetrack interface integrated in IL-2:CoD. |
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133 | 81.60% |
| No, I don't like to have Freetrack interface integrated in IL-2:CoD. |
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30 | 18.40% |
| Voters: 163. You may not vote on this poll | |||
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#1
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@ Galway
I'd wait for the VR helmet... screen resolution on touchphones, etc are really good now, so it shouldn't long. VR Helmet with a wrap around curved high res screen, incorporated speakers and mic. and best of all - offering proper peripheral vision... yum!. Set the zero reference and hit the virtual skies in full real full real. *Edit Quote:
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Mouse Look (aka Freelook) is available, as you well know... and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program/s which has/ have questionable ongoing support? Last edited by Wolf_Rider; 02-18-2011 at 03:47 AM. |
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#2
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Maybe you can ask to Bohemia Interactive these questions... Or you can't? But maybe ArmAII and O:A don't have the same standards that IL-2:CoD will have... You can tell this to BIS too... They are a company who does "crap" military sims... LOL! You talk a lot of crap. We can't be "polite", the "normal" path is a "moderator" close the topic without A WORD form devs. Shame! |
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#3
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1. Head control in games is under no-ones copyright (ie mouse/POV hat/whatever device moving the in-game head). 2. The method that windows game controllers use to interface with games is a Microsoft thing, nothing to do with NP. I suppose you'll now tell me that the sky is red?
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#4
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we're not talking about Windows game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR
@Lobi So, on top of the demands, intimidations and what are tantamount to outright lies concerning FT, you also don't understand how it works? Last edited by Wolf_Rider; 02-18-2011 at 04:51 AM. |
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#5
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2) I know! I want that YOU start to talk about HOW YOU believe Freetrack works, and why it's totally OK into ArmAII! Let´s go... |
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#6
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@ loBi...
well, that's what I'm asking... does the FT hook into the mouselook? (to be clear, I see mouselook as a defacto generic interface, that's why I keep mentioning it |
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#7
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Do you have ArmAII and Freetrack installed in your computer, W-R? You can try here and see how it works! Last edited by LoBiSoMeM; 02-18-2011 at 05:27 AM. |
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#8
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@ Lobi..
yes, you've said that before about the FT interface, but the bit I (for one) be curious about is; how does the interface interact with the ArmAII/ other game? Last edited by Wolf_Rider; 02-18-2011 at 05:37 AM. |
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#9
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It's not surprising that people don't use such a method face-to-face.
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#10
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none of that, however, has anything to do with the subject at hand, Julian.
The subject at hand, is the inclusion of alternative headtrackers to TIR, is it not? now... I believe we're waiting for Lobi to get back to us (I mean if you're going to push a product, it should be understood how it works Last edited by Wolf_Rider; 02-18-2011 at 05:23 AM. |
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