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| Controls threads Everything about controls in CoD |
| View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD? | |||
| Yes, I like to have Freetrack interface integrated in IL-2:CoD. |
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133 | 81.60% |
| No, I don't like to have Freetrack interface integrated in IL-2:CoD. |
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30 | 18.40% |
| Voters: 163. You may not vote on this poll | |||
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#1
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It's IMPOSSIBLE to "raise this cause" in a "polite" manner: devs can't even discuss the subject, it's pathetic! What is sad is that some people "don't care" and "don't bother" with this kind of thing. That's too much stupidity for me... What a world... |
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#2
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if FT operated in an honest clean manner, you'd find arguing your part a lot easier
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#3
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Probably true regarding FT. But why the absolute silence about allowing ANY controller (stick etc) to control the head axes?
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#4
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Interfaces available - also key output on next tab.
Latest version, 2.2.0.279 PPJoy becomes available when you have it installed. It is my preferred method, but I'm on a different computer so it's greyed out.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#5
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At least by the silence, there is no way they can be subject to abuse?
*Edit what is the TrackIR Interface tick box for, what's the file listed on the same line... and why was Blaster hiding it? Last edited by Wolf_Rider; 02-18-2011 at 03:23 AM. |
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#6
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I vote for using XBOX 360 Kinect instead
... or maybe a Wii mote. |
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#7
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@ Galway
I'd wait for the VR helmet... screen resolution on touchphones, etc are really good now, so it shouldn't long. VR Helmet with a wrap around curved high res screen, incorporated speakers and mic. and best of all - offering proper peripheral vision... yum!. Set the zero reference and hit the virtual skies in full real full real. *Edit Quote:
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Mouse Look (aka Freelook) is available, as you well know... and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program/s which has/ have questionable ongoing support? Last edited by Wolf_Rider; 02-18-2011 at 03:47 AM. |
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#8
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Maybe you can ask to Bohemia Interactive these questions... Or you can't? But maybe ArmAII and O:A don't have the same standards that IL-2:CoD will have... You can tell this to BIS too... They are a company who does "crap" military sims... LOL! You talk a lot of crap. We can't be "polite", the "normal" path is a "moderator" close the topic without A WORD form devs. Shame! |
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#9
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1. Head control in games is under no-ones copyright (ie mouse/POV hat/whatever device moving the in-game head). 2. The method that windows game controllers use to interface with games is a Microsoft thing, nothing to do with NP. I suppose you'll now tell me that the sky is red?
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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#10
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Quote:
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Until game devs do the logical thing (apart from those who already have!) and allow head axes to be assigned to, like joystick axes, I just don't care how head pose is communicated.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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