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#1
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First and foremost, thank you very much for your time on 4.10.1.
A minor and possibly already mentioned issue is that of Artillery pieces (In this case, the 75mm and 105mm IJA howitzers) positioned in dug in emplacements or sandbag positions. Though the barrel physically clears the emplacements and or sandbags, the guns do not/cannot shoot. Ive tried moving the gun back within the emplacement with no resolution. As i said kind of a minor thing, but it does look cooler when they are in a reinforced emplacement! Again, Thank you TD! |
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#2
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He-111 is all messed up. Only one visible bomb when flying with 2. Also, brakes are stuck on the left wheel. Other then that good job!
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#3
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Folks!
For some reason I cannot change the compass heading nor select any beacon given in any DF nor COOP mission anymore. Can anybody confirm this? Maybe it's concerning just my IL-2 installation... ![]() ** EDIT *** After activating the "realistic navigation" option the compass and beacon setting worked again. Sorry to bother you, folks!
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"Celebreties are the sick on the windscreen of life." - Wiglaf Droste, German satirist Last edited by Genosse; 02-17-2011 at 08:09 AM. |
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#4
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I cannot replicate these errors.
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#5
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use sc-2000
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#6
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Last edited by Qpassa; 02-18-2011 at 02:27 PM. Reason: Ju88 screenshot |
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#7
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Spanish language is not supported officially.
You must be using a mod. EDIT: You are supposed to have only 1 bomb. The issues you are having are those with localization. The text should say 1xSC 2000 regardless how the internal variable is called.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. Last edited by MicroWave; 02-18-2011 at 06:35 PM. Reason: Clarification |
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#8
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I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.
I have found some issues though: I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable. EDIT: Temporary work around is to edit the home base and make at least one plane unavailable. I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually. Last edited by EvilJoven; 02-18-2011 at 06:29 PM. |
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#9
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Quote:
MK13 Late has a lower date limit. I don't have the files with me so I can't tell you when they were introduced, but try to set the date to 1946 or something. Oh, and we know that FMB shows MK13 Late regardless of the date.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#10
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I verified in FMB that moving an aircraft to the reserved list in a dogfight map homebase will remove the nonflyable AI planes from the list when playing the map. However I now have found that if you go back into FMB and put the reserved aircraft back to the available list, that it now appears at the bottom of the aircraft list for that dogfight map rather than in its original alphabetical location, and the AI aircraft that were originally present also do not reappear in the list.
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