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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Onslaught gives you up to +3 init. Archdemons have 8, so a 6 init thing will go first. I'm not AS worried about turn 2, as I am about turn 1. Also, onslaught gives up to 10 Rage. Basically the question is "Go after dragon training and rage generation, or go after onslaught" and I think onslaught is better. Maybe 1 point in Dragon Training. Edit: Anyhow, a lot of this is really the issue with the QUICK game I'm running. No red dragons, no bone dragons, only Greens for now, and the foreseeable future (no call colossus yet!). In fact, my highest init unit at the moment is 6, until I start pulling out the Phoenix, and that doesn't help me the first turn. It has been causing no end of troubles, let me tell ya. I may end up using Guard Droids just because they are init 6! (Good all around, but I'm not sure if I want them more than my other army right now...) Last edited by Zechnophobe; 02-15-2011 at 11:30 PM. |
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#2
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Rakush, the Goblin leader on Uzala... I just scouted him out because I was thinking about assasinating him at about level 26 while doing: Dersue-Verona-Tekron.
Turns out though, that his army of goblins kills mine... before I get to take an action! Now, this is mainly due to my army selection at the moment, but I just wanted to scout him out to remind myself what stat boosts he gets. I guess One of them is initiative. I don't know exactly HOW MUCH initiative though, but more than 6 for sure. It is all level 3 and lower stuff, so I just need to win init, and then dryad storm him. But man, those Goblin Shamans are broken strong. One stack can kill three of mine just by casting that stupid spell... |
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#3
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Yup. He has destroyed or nearly destroyed my entire army in one turn before. Sometimes I wonder if those guys who insist on "no saving/reloading" have ever played the game normally on Impossible mode. |
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#4
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Well, joy of joys, I seem to have lost another save game, under the same circumstances as before. I saved before leaving Montero to 'scout out' Uzala, came back the next day and the save game is gone. I have a save from 4 levels ago (level 20) or the autosave from Dersu. I kinda need to clean out most of Dersu in one go though, or I'm going to have severe problems being strong enough to do Tekron (Which has some hard fights, unlike Umkas).
So... try an even slightly MORE impossible challenge, or replay 4 hours of game? Uggh. |
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#5
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Hah.. So, I started over, since I lost so much time from same games going away, and wanted to try a few things different.
I have encountered on Debir, two DIFFERENT enemy armies containing level 5 units! I've *never* seen this before. One contained a RuneMage (not too bad, since it spent most of its time not attacking). The other contained TWO Cyclopses! That was the army in the little cave near the snake hut. Two Cyclopses. I'm pretty sure that is just straight up not beatable without losses this early. You can't control them, you can't really even do much damage to them with spells. And then... they attack and kill some things. Has anyone else seen this happen before? |
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#6
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#7
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So, uggh. Uggh and double uggh. I have been trying to use High level orc units for the early parts here, and it just doesn't work. As awesome as orcs are when they START with 10 to 20 rage, they really just stink without any. Blood Shamans, Orc Veterans, Trackers... they all look like they could be awesome. But so far they've just been really bad. I've wasted too much money on them now, I think I may just restart back from Debir and not do a more traditional Bowmen, Priest, Inquisitor type thing instead. Maybe just Orc Trackers as a tank since they have lots of HP.
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