Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 02-14-2011, 12:33 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Like this?

Reply With Quote
  #2  
Old 02-14-2011, 12:51 PM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

My only complaint is that they look too white and too bright.So Im pretty sure that's gonna be fixed soon after release,maybe by the devs or maybe by a modder.
Reply With Quote
  #3  
Old 02-14-2011, 01:13 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by Royraiden View Post
My only complaint is that they look too white and too bright.
Isn't that the main logic behind tracers?


Quote:
Originally Posted by Royraiden View Post
So Im pretty sure that's gonna be fixed soon after release,maybe by the devs or maybe by a modder.
Hopefully not by a modder.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #4  
Old 02-14-2011, 01:17 PM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Quote:
Originally Posted by T}{OR View Post
Isn't that the main logic behind tracers?




Hopefully not by a modder.
I just watched several videos of tracers shot at night and during the day.At night they do look almost exactly as the videos we have seen already from the game.But during the day they look shorter and obviously not so bright.But I havent seen a white tracer, most are orange.Maybe during the war they were white??I really dont know.
Reply With Quote
  #5  
Old 02-14-2011, 01:18 PM
Erkki Erkki is offline
Approved Member
 
Join Date: Dec 2007
Location: Finland
Posts: 220
Default

A camera's shutter speed is from 1/100 up to 1/2500-3000 in daylight. Animations start working for a human eye after 1/25.

edit: afaik the tracers appear white in guncams(colour ones...) because especially old films are very sensitive to IR light. The tracers simply burn through.

You can find some US kamikaze-footage taken in the dawn/sunset and even night, you can see the full spectrum of the tracers in them. I thought both sides used mainly red, like in il2, for rifle cal rounds.

Last edited by Erkki; 02-14-2011 at 01:20 PM.
Reply With Quote
  #6  
Old 02-14-2011, 01:21 PM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Quote:
Originally Posted by Erkki View Post
A camera's shutter speed is from 1/100 up to 1/2500-3000 in daylight. Animations start working for a human eye after 1/25.
Shame on me!!!Ok thats through a camera.The human eye works in a similar way,during the day the tracers should appear shorter.
Reply With Quote
  #7  
Old 02-14-2011, 01:26 PM
Erkki Erkki is offline
Approved Member
 
Join Date: Dec 2007
Location: Finland
Posts: 220
Default

I dont think the "shutter speed" improves. But pupil lets in more light.

But yeah, in dark enough all light "burns in" your eye for some time... But it didnt happen, to me, with the tracers. Wasnt all pitch black though, but the perfectly clear star sky(edit, all 3 times actually). The tracers are bright but not that bright, and they're gone quick anyways.
Reply With Quote
  #8  
Old 02-14-2011, 02:12 PM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

Quote:
Originally Posted by The Kraken View Post
Like this?


Yep, Kraken, exactly like this, what I see here looks perfect to me.
Reply With Quote
  #9  
Old 02-14-2011, 02:20 PM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Quote:
Originally Posted by ChrisDNT View Post
Yep, Kraken, exactly like this, what I see here looks perfect to me.
Definitely.
Reply With Quote
  #10  
Old 02-14-2011, 03:22 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

it really doesn't matter what any of us think about the tracers in the vids (bad or good), as they are both beta leaks... and dont represent the final build.

In case any of you missed it....
Quote:
Originally Posted by luthier View Post
Just so you guys know, this is a rare case of a true leak, i.e. not a marketing ploy but a real rogue user doing something really lame for self-promotion.

The stuff you're seeing is obviously from a beta, not indicative of release, and I'm really way too upset to address this in a calm manner at this time.

The person who leaked this is a personal friend of one of our programmers. I anticipated exactly this kind of issue, Oleg warned me about this specifically. The programmer asked us to give his buddy beta access as a personal favor to him, and I in turn took the responsibility on myself. I got chewed up for this big time, and I'm seriously considering letting the programmer go. It goes without saying that the author's beta access is revoked, and I'm cutting all further communication with him.

We caught this a bit too late, by which time it was way too late to try to delete it, so we'll let you guys continue discussing it but probably won't check the thread or respond to anything related to these videos.

We'll release final gameplay videos once we go gold, where you can judge the features that are shipping with release.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.