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Controls threads Everything about controls in CoD |
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#1
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Well, its your choice if you'd rather do that Julian, than address what asked of you in post 101 this thread.
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#2
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The post you've seen plenty of times before. No doubt you'll go off on some tangent from that, and raise a bunch of questions to which you already know the answer.
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#3
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and what is the point of your link, I don't understand... is it supposed to mean something?? I really have to wonder if the FT "boys" know what "the big lie" (in concept) is and where it came from? Last edited by Wolf_Rider; 02-13-2011 at 04:12 AM. |
#4
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Wolf Rider, i'm someone who's actually tried both methods and found trackIR to be better, yet even to me you seem like you have an agenda to push.
They just gave you links where developers of DCS say that naturalpoint stopped them from providing support for other headtracking interfaces. It can't be spelled out any better, so you can either acknowledge it or bury your head in the sand. The industry can't make games that only support one standard and then claim FT are violating copyrights when they are shutting them off from doing it in a legal manner, at least not without looking ridiculous. So, in order to clear up some things, maybe i'll try to describe it a bit better to you. A joystick, any kind of joystick, works with all games because there's a generic interface to control axial input for games. Today, the same thing exists for headtracking but it's not getting used (and in some cases actively being prevented from use). Well, my question is how would you feel if suddenly the only people who could fly the new sim where those who had a microsoft stick? I'd be fine, because i have a 10 year old precision pro 2, so who cares what happens to the rest of the community, right? ![]() As for how hard it is to do it, i recently got a friend of mine to start flying IL2 with me. The guy is a programmer and a Linux user. Once i explained headtracking to him, he dug up a stagnant linux project, contacted the original author for some information and got to work. In TWO DAYS he had his own headtracking software, it works with normal LEDs (not even IR) and a webcam in a room with all the lights on. Heck, i tried it and it was smoother than the freetrack installation i tried on my home PC. In the following weeks or months, he's probably going to code something open source and free from the ground up, which will be also coded in C/C++ and will be much less demanding on the PC than freetrack. There is a very simple solution to all of this really. 1) Naturalpoint protects their software and API so that it only works with naturalpoint products, i'm all fine with that. 2) The developer provides a secondary, generic interface for alternative headtrackers, so that they don't have to use NP's API anymore. All it needs is the game to recognize 6 generic axis and accept inputs under a standard, generic interface. Freetrack does have it's own API and doesn't need to use naturalpoint software. The reason FT is parsing it's data through the naturalpoint API is that freetrack's API is usually blacklisted or simply not used due to ignorance. Finally, in regards to copyright, i asked my buddy about the possible legal implications of using the trackIR .dll file. He looked it up and apparently (maybe that's also the reason NP don't hold a patent), there's a legal clause that in the case at hand permits to sidestep the issue if certain measures are followed. I don't remember exactly how it goes, but it seems that part of that .dll's content falls under public domain or something similar (you can't copyright basic mathematics after all), so all you need is a programmer to write his own .dll and make it available under an open source/free software license. So, to sum up...freetrack doesn't NEED to use naturalpoint software to work. It just needs the developers to accept to use freetrack's implementation alongside the naturalpoint one. Then everyone is legal, we all get more options and you know me, i'm all for extra options so more members of the community can stay happy with their flight simming and the hobby can advance ![]() |
#5
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2. personally, I don't have problem with that. FSX has simconnect (However some FSX FT users don't like it so they use the NP software hack to run their FT instead. Quote:
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(but, it looks like another contradiction in essence, so, do let us know how you get on there, with that one ![]() yes, they release it open source/ freeware... no problem. They could also charge for it if they wanted, there's no restrictions on how it should be released, is there? Quote:
see the earlier point on your contradiction and another question... can FT work without NP software being installed? Quote:
Has anyone thought of using facetracking... its much cheaper than FT? Last edited by Wolf_Rider; 02-13-2011 at 05:42 AM. |
#6
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Yes. There are also other free programs for dot tracking - but since games often don't expose the head control axes for assignment, they can't be used. This is really the only issue I care about. I don't approve of the FT devs using NP's protocol, however if NP is going to lobby for the prevention of all but the TIR interface, then I don't mind using it. GET IT NOW?
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#7
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take that up with Blackdog, it's his entry Quote:
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Last edited by Wolf_Rider; 02-13-2011 at 06:37 AM. |
#8
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I don't have time to go through the entire post point by point, so just a couple of things here.
If DCS was done with NP tools then yes, NP has a say in things. In that case, the makers of DCS should provide a separate alternative that's done without NP tools, so they can enable support for 3rd party alternatives. As for my example with the microsoft sticks, it was just that, an example. Saying that they are out of production doesn't invalidate it. But since you couldn't resist splitting hairs, just substitute the MS sticks for a different brand like Saitek and tell me how cool (or not) it would be if only Saitek sticks worked with CoD? ![]() Finally, about the exclusiveness of it all, i find that releasing a "freetrack only" game is just as stupid as releasing a "trackIR only" game. They should be giving their customers some freedom of choice for crying out loud ![]() Anyway, the main question here seems to be this: and the answer is yes. All it needs is to be enabled within the game interface, which means that yes, the game developer has to explicitly allow it to interface with the game. This is no different than trackIR mind you. TrackIR also needs some "hooks" of its own to be programmed into the game before it's recognized and i can use it. If it was all done by the trackIR software it would work in every single game released but it doesn't (it uses mouse emulation for the old titles), so it's pretty clear that whatever head-tracking interface we use, the game needs to be specially programmed to take advantage of it. That's not too much work compared to coding an entire game that already uses functions like smooth camera control and axial inputs, it just needs an extra 6 axes in the conrtol options. Now that i think of it, i seem to remember that even the original IL2 version of 2001 wasn't what we call a trackIR enhanced title, ie it lacked native trackIR support. The process is like this: 1) A developer codes a head tracking interface. 2) Another developer, the one who's making the game, needs to enable it to interface with the game. The reason freetrack can't interface with a lot of games on its own is not that it lacks the means to do so, it's mostly because the game software doesn't allow it to. In that sense, i find that raising the question of "can it work on its own" is misleading (i'm not saying it's done intentionally, it's just misleading) because it lacks the proper context. The context is, "in the cases that it doesn't work on its own, why is that so?" and the answer is simple, "because they don't allow it to do what it can perfectly do on its own". Well, that not the fault of freetrack or any other headtracking interface, is it now? Freetrack doesn't need to use trackIR's "hands", it's got its own but most of the time they are not allowed to "touch" anything by the game engine. If a game has a generic 6 axes interface then freetrack's "hands" are untied and it works without needing to use any kind of naturalpoint software whatsoever. Edit: Seems like Julian beat me to the punch line. As long as the axes are visible, then any kind of headtracking interface can work on its own, totally independent of NP's software. However, if i'm an boxing match and they tie my hands around my back it's a bit hypocritical of my sparring partner to complain if i head-butt him ![]() Quote:
Last edited by Blackdog_kt; 02-13-2011 at 04:11 PM. |
#9
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Truth is NaturalPoint is a pirate at this point. Latches on to 1C software to create an artificial monopoly on headtracking. It was okay 10 some odd years ago because it was new. But it is not new now and their are way more affordable alternatives. It will certianly imply guilt to 1C if they allow this to happen again with CoD. Why they put themselves into this position, I don't know. Maybe NP needs to create their own flight sim instead of pirating off of CoD? Yes, I think so. But of course, NP "works hard" at their job. So we non-TrakIR guys are expected to fork over the cash to NP for no rational reason other than to be on the same playing field as others who willingly buy into TrackIR marketing scheme. Fortuneately, there is still time before the game is released to break this pirate monopoly! That is what this thread has become imo. Hear us 1C! Hear us! No more NP pirating. Oh, and W-R, I don't have time to respond. |
#10
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Does the developer need to scour out every part of the ' net to hunt down what may or may not be available "tracker" wise? Quote:
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A good show of faith on FT's (and other tracking developers' part), would be to remove any reliance on NP software from their product and then talk turkey with any game developers they want inclusion of their tracking programs in. As far as the headbutting goes... you keep missing though ![]() |
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