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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-11-2011, 01:53 PM
Strike Strike is offline
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I would really like to see in what ways the damage modeling has improved:

First thing I'd like to see:

A video showcasing a bomber for instance taking excessive abuse from a spitfire. With developer commentary or visualization of what systems, parts and structure are hit, how they are damaged, what effects they have and what we can expect to see happening in combat.

I am also curious about the stupid old "insta-splode" or "Spontaneous explosion" from IL-2. Nothing in real life, get's blown to bits in an instant, that is unless, a bombload is detonated. Seriously, no planes are made of liquid nitrogen like the planes in IL-2.. So here is an other question that I really would like answered :

Mid air collisions and crashlandings.

Even the old Microprose B-17 2 The Mighty 8th had structural bending. (Wings would bend on object collision).

Rise of Flight made a brave attempt at weakening the "wood spars" in the wings etc. to have them bend under heavy air loads or lighter air loads depending on damage. They failed, however, in creating it so that the broken part detected collision with the rest of the plane (i.e lower wings could bend so they pointed up and through the upper wing as if it wasn't there).

In IL-2 the technology now just makes the part that is struck "disintegrate" into small 3D meshes which, is also, not very likely to happen in real life unless the planes are made of glass. So here is the question:

Will IL-2:CoD have advanced deformation? Individual propeller blades bending, bending wings that seem to "break/twist/pry" off instead of "jumping off as many small parts" ?

The third thing that comes in mind is ground impacts.

In Il-2 we have a plane with an airspeed and ground angle detonator. If you are over a certain speed or land with a certain angle it just causes the plane to explode like a bomb with a shockwave blast that takes out other planes flying low nearby. All the smoke flies directly upwards (except for the burning parts that keep the planes speed and direction before spreading in a million pieces everywhere).

Since this is the absolute highlight and climax of a dogfight.. (seeing your enemys plane plunging in a spiral or trying to crashland at the end of a dogfight is what makes you feel triumphant) (I'm one of those who ALWAYS circle my defeated enemy to simply watch him go down, unless theres more enemies to fight). So as I was saying; since this is the absolute climax and victory of a dogfight, I'd like to see what I'd expect from a planecrash.

If the plane has high speed and shallow angle it would most likely break up into pieces and spew fuel and fire all along it's path until it comes to a halt.. Fuel burns rapidly because it's dispersed over a large area and heavy parts like the engine can come loose from it's frame and bounce/spin far away from the impact point (see F-16 Thunderbirds crash).

A steep angle crash (high speed or not really) should leave all the fuel in a relatively small area and cause a big fireball (not a huge explosion nessesarily unless there is munitions going off). The higher the speed, the higher the parts will fly off the ground again and scatter about.

A slow crash with shallow angle should be more of a skidding event with a lot of ground dust/dirt/grass being torn up and tossed around the plane


Of course, crashes are freak events that have a LOT of factors and random events that cannot possibly be recreated in real life, but I'd like to see some better results for IL-2 CoD than IL-2 provided



Finally. Have you considered using 3D mesh deformation such as used in games like GTA IV and "1nsane" (latter being an old racing game) where deformation is applied to the 3D object once a collision has been detected? Say you're taxiing and accidently clip the wing into a lightpost or fence or a stationary plane, you would get a dent and have some aerodynamic and structural loss, and if the speed was higher, the wing would rip off like it normally does???

As you can see, I am really really excited about the damage model, and I would love to see mroe of it in your future videos!! Go team Maddox

oh and PS: Really happy with the damage I've seen so far so It's not a complaint about CoD, rather what I know has been done with other games, and wonder if you will include these features in CoD's damage model!

Looking forward to this weeks update, and have a nice weekend guys!
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Old 02-11-2011, 02:22 PM
B25Mitch B25Mitch is offline
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I agree Strike - all of those points are valid, and in all probability most will not make the initial release. There are also other issues that relate directly to the flight model (see my recently started 'FM/DM issue' thread) which should be given priority in future patches. I know many the items on these 'wishlists' could be very CPU intensive, but some of them are pretty basic fixes which would enhance the gameplay.
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Old 02-11-2011, 02:33 PM
Strike Strike is offline
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Well all in all I would say that of all my requests the most realistic one would be to see the "Showcase of damage model with developer commentary and highlights of various effects and the complexity of everything".

That's why it's my first and most sincere wish



I'd like to see something of a more realistic building damage and crash model yes:



Thought I'd share

Last edited by Strike; 02-11-2011 at 02:41 PM.
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  #4  
Old 02-14-2011, 11:08 PM
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Richie Richie is offline
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gime a V gime an I gime a D gime an E gime an O gime a S... Whata ya got.....YIDEOS!!!!Whata ya got.....YIDEOS!!!!Whata ya got.....YIDEOS!!!!



I guess I'd like to see some videos.
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Old 02-16-2011, 07:24 AM
xnomad xnomad is offline
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I haven't read any of the 13 pages on this thread (yet) so this might have been brought up already howver I want to see the limits of the 6DOF.

I remember reading that you can loosen the shoulder straps so that you can lean out more with the drawback that you will get slammed about more in violent maneuvers.

I want to see how much of my 6 O'clock I can see with the straps loosened to the max. A video of this would be good.
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Old 02-18-2011, 01:41 AM
Ctrl E Ctrl E is offline
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oleg/ilya,

can we get some clairty on why it is so difficult to buy this product? many fans in major markets such as australia, the US and canada are all struggling to pre-order this game. we desperately want to and we desperately want to see this game become a commercial success, but it seems everything is being done to make it as difficult as possible to find and buy this game!

as discussed - the digital download price in australia as quoted on the UBI website is equal to the value of a collectors edition overseas!

many thanks.
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Old 02-18-2011, 04:14 AM
WTE_Galway WTE_Galway is offline
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UBI have created a link for people wanting to suggest possible questions the UBI forum moderators will be putting directly to the Developer team:

http://www.google.com/moderator/#16/e=59ba5
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