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IL-2 Sturmovik The famous combat flight simulator. |
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![]() What I mean- La7 climbed at some 33m/s, then 30, and at the end it has been 27. The RL value - this neutral line-is 22-23 m/s. has never been touched, not to speak of crossing it. No one ever seen a La7 with 19 m/s max climb, for example. Similarily, there has once been a german bomber in the game, ![]() ![]() ![]() ![]() With all the swinging, the tendencies in the FM's have been stone steady. The german fighters stayed undermodelled in turn; Soviet and Lend-Lease fighters overmodeled in climb and turn, and the Japanese always kept their boosted climb. What did change was the extent only, aberrations mostly getting more moderate in time. Compromises are always necessary; there are always things difficult or impossible to simulate. A fair aproach where all such compromises do not (by some chance ![]() I understand the people in the DT too, in a part; this was the last chance to release something that would actually be used. Anything they would release in, say, april would've been a private release, more or less. I do not think anybody ll ever do much more on the game, let alone radicaly rework 250 plane FM's in the game. And even if he does - who ll fly it. I would be the last one to oppose more realism in the sim. But the 4.10 creates a situation which never existed in life, where the Spit compares very badly with its contemporaries regarding stabillity. This dosesnt bring more realism into the game, on the contrary. Looking at the spit alone, only then you can say: This is, possibly, more realistic. But who flies the Spit alone? Totaly drunken manner the plane does a Hammerhead makes me think the DT may have overdone things, but can't say for sure, of course. A pilot with experience in flying high-power single engine prop planes would be in a good position to say what feels real there, and what not. Il2 has a couple of months only before it departs. It makes me a bit nostalgic, I confess. The game stayed with me, or rather I did stay with it, for some 9 years.. a nice chunk of life. Having said this, it would be impossible not to admit the game has been (and still is, what's more)a great one; a brilliant Flight-sim, with all the due respect and thanks to all it's creators headed by Oleg Maddox. I better don't say here what I think about the honesty of his FM's ![]() Ten years makes the game a part of one's life experience for it's the players, not to speak about it's creators. It is nice to see the last chapter of this book leading into the new one, too. Let me hope we all learned something from the book still in our hands, to let us write and read the coming one with more ease and less of the bad old mistakes. The long version history of the game has had more than enough contested novelties, and more than enough things that may well have been felt as unfair. I would think it nice if the game version representing our farewell to Stormovik stays unburdened with such feelings. After all, to many of us it has been a part of life for a decade, and more than just a game. Last edited by PE_Tihi; 02-10-2011 at 03:32 PM. |
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