![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
Will this be possible with 1 seated planes, too? Can't you just let it be more pixels the bigger the resolution? |
|
#2
|
|||
|
|||
|
What people really mean when asking about the "dots" is this: will LODs only depend on distance, or also on object size, resolution and field of view? Because if the switch to a dot representation only happens when the render size is about one pixel, then there's no issue anymore.
|
|
#3
|
||||
|
||||
|
One more question Luthier and I'll leave you alone
Probably the one feature I really hope to see in CoD is improved crew interaction. Can you comment on AI crews, will gunners call out surface and air contacts? Will navigators give you course headings and corrections, and will bomb aimers guide you in on the bomb run? The crew members of other sims are really only decoration and it would make the player feel far less alone (and much more immersed in the sim) if their virtual comrades could fulfil their basic functions within the aircraft. Hope you can answer! |
|
#4
|
|||
|
|||
|
First of all thank you very much Ilya and Oleg for your time and for answering all these questions. So here are mine:
1. Can you comment on the maximum number of planes that will be used in a mission in the stock campaigns? 2. Will the Lysander and the Ju52 make it into the initial release? Not sure if you have answered these before, if so I missed it and probably someone else can aswer |
|
#5
|
||||
|
||||
|
Quote:
What about bombers and copilots (I know LW and RAF had single seats but for latter add-ons)? Quote:
Also - I presume that in CoD they won't fire at the blind spots in the sky wasting ammo at the same time and will see if there is a friendly bomber in their line of fire? Thanks.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-07-2011 at 10:46 AM. |
|
#6
|
|||
|
|||
|
Quote:
When I first discussed this with Oleg, he had told me that it would be very-very difficult to get to this point and now...here you are!!! Thank you so much for your hard and fantastic effort to make the experience so good (especially the offline experience, where we can set so many different AI levels and give them a callsign too!). I just can't wait to fly a campaign, where I'll be comparing my stats to other NAMED and specific AI aces PS. Just watch out cause whenever I see you, I will give you a huge hug and a kiss for being so nice to us |
|
#7
|
||||
|
||||
|
Quote:
Originally Posted by Zorin View Post 4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future? Luthier- Maybe. Hmmm...it will look out of place having very nice weathering with markings that look brand new...if there no way round this? could maybe a 3rd party like MATT manager could sort this for COD?
__________________
Furbs, Tree and Falstaff...The COD killers...
|
|
#8
|
|||
|
|||
|
Quote:
Let's imagine that standard resolusion is 800x600 with 1 pixel minimum plane size. Wel you only have to apply this: Actual vertical resolution (avr)/Standart vertical resolution (svr) and yo get a magnification factor, and the same with horizontal resolution... Example for 1920x1080: 1920/800=2.4 1080/600=1.8 Can be rounded to 2x2 Example for 1680x1050: 1680/800=2.1 1050/600=1.75 Can be rounded to 2x2 or 2x1 Greetings. Edit: Some time ago I say the same, but maybe better explained http://forum.1cpublishing.eu/showthr...450#post126450. Please, read this. And sorry for my bad english... Last edited by DJB; 02-07-2011 at 11:45 AM. |
|
#9
|
|||
|
|||
|
Swiss you talk alot of sense in these forums ~S~
I use 1600x900 i've no prob spot'n the Dots ingame, even before peeps i fly with lower res's and they ask what res do i use and are left scratching their heads |
|
#10
|
|||
|
|||
|
I play at Full HD (1920x1080) and it's very hard to spot an enemy.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|