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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-07-2011, 07:43 AM
luthier luthier is offline
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Originally Posted by jameson View Post
IIRC that red stripe on the nose of the 109 was only ever applied briefly to a single 109, by the local political officer because the pilot's wife was Jewish. The rest of the staffel weren't amused and removed the swastica from their aircraft in protest. As it was so rare and used for such a short time perhaps this should be removed from the game as a colour scheme?
Otherwise it's looking great!
Wanted to address this on its own. That's not true at all. We have lots of photographs of different JG53 aircraft all showing the same red band. Geschwader Adjutant, white 8, "grey" 14, some aircraft of 5./JG53 with half-stripe extending down to the exhaust stack, etc.
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Old 02-07-2011, 08:04 AM
Pierre@ Pierre@ is offline
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Luthier is right.

From late July to November 1940, when H.-Günther von Maltzahn replaced H.-Jürgen von Cramon-Taubadel as Geschwader Kommodore, the Pikas emblem of JG 53 was replaced by a red band painted across the cowling on most (if not all) of their Emils.

More infos and many photographs and fine color profiles in "Luftwaffe Gallery n°1" by Erik Mombeeck.
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Old 02-07-2011, 08:06 AM
chiefrr73 chiefrr73 is offline
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Wtf, Luthier you are here again????
First of all, i wan t to thank you and Oleg for answering so many questions!!! I feel like a small kid that has birthday, so exciting. For me you people are doing very good job and i will buy the game on the first day when it s out, be sure.
I have some questions: Will there be people (mechanics) at the airfield doing something, so that it looks more lifely, or seeman on the ships?
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Old 02-07-2011, 08:58 AM
TheSwede TheSwede is offline
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Originally Posted by chiefrr73 View Post
Wtf, Luthier you are here again????
First of all, i wan t to thank you and Oleg for answering so many questions!!! I feel like a small kid that has birthday, so exciting.

+1000 on this one
  #5  
Old 02-07-2011, 09:02 AM
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klem klem is offline
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Luthier,

sorry if his has been asked before but I can't find the answer.

How does the Spitfire and other aircraft land in CoD? In IL-2 the Spit and many other aircraft bounce around like a drunken turkey if the touchdown is only a fraction off, as if there is almost no compression in the gear. It's like nothing I have experienced in any other game/simulation.

Is it better in CoD?
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Old 02-07-2011, 10:13 AM
hugso hugso is offline
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Originally Posted by klem View Post
Luthier,

sorry if his has been asked before but I can't find the answer.

How does the Spitfire and other aircraft land in CoD? In IL-2 the Spit and many other aircraft bounce around like a drunken turkey if the touchdown is only a fraction off, as if there is almost no compression in the gear. It's like nothing I have experienced in any other game/simulation.

Is it better in CoD?
I thought all that bouncing was just my rotten landing technique. I would dearly love to be able to do a 3 point landing in my Spit (as I can suspiciously easily in X-Plane). However slowly I manage to touch down unless the nose is at or below the horizon I bounce way up and then bend the prop.
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Old 02-07-2011, 08:08 AM
Wutz Wutz is offline
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Will the ships be more detailed in their damage model than IL2?
I mean by that, that when hit either parts fly off, they start to burn, or sink, and the sinking happening at various speed from very fast to very slow. Also that a differance is made between a freighter and a tanker, meaning that a tanker will most likely burn intensively while sinking. As in IL2 all ships sank at the same speed, and all sank as if they where empty, no burning tankers or exploding munitions ships. Any chance we might see this in CoD?
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Old 02-07-2011, 08:12 AM
combatdudePL combatdudePL is offline
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Luthier can You teel us how DOT visibility problem from original series is solved (in il2 higher resolution makes enemy plane/dot difficult to notice - people online fly 1024x768 to make advantage)

Also problem is described in THIS topic.

A large number of users would be grateful for your response.

Cheers.
  #9  
Old 02-07-2011, 08:40 AM
luthier luthier is offline
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Quote:
Originally Posted by combatdudePL View Post
Luthier can You teel us how DOT visibility problem from original series is solved (in il2 higher resolution makes enemy plane/dot difficult to notice - people online fly 1024x768 to make advantage)

Also problem is described in THIS topic.
A dot can't be smaller than a pixel. Smaller resolutions gives you larger pixels. Therefore distant dots will always be larger at smaller resolutions.

Quote:
Originally Posted by Wutz View Post
Will the ships be more detailed in their damage model than IL2?
I mean by that, that when hit either parts fly off, they start to burn, or sink, and the sinking happening at various speed from very fast to very slow. Also that a differance is made between a freighter and a tanker, meaning that a tanker will most likely burn intensively while sinking. As in IL2 all ships sank at the same speed, and all sank as if they where empty, no burning tankers or exploding munitions ships. Any chance we might see this in CoD?
Yes, yes, yes and yes.
  #10  
Old 02-07-2011, 08:55 AM
HFC_Dolphin HFC_Dolphin is offline
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Ilya, can you reveal how many levels of AI we have?
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