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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-06-2011, 06:06 PM
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zakkandrachoff zakkandrachoff is offline
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i know oleg said that the priority are """STORM OF WAR", but if you have some Battle for Moscow super pre-update, that will be so super great. Some Bf109F or Mig-3 imgae?

ok, to the real word now. I see that preflight config with Bf109E update. I hope there are not that 2 errors there is in Il-2 whit the skin.

1_ In the mission builder i put in my plane the skin and marks. Them, when, always i need to config in the ultimate preflight config, again, the skin of the plane

2_i put my plane and my personal skin, them i enlarge my group to 4. But the others planes have the default skins. For me, that is wrong. For another, is more comfortable and dynamic, i don't low...

PD: i like the black colours. very intelligent!!! i hate the white colours in menus
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Old 02-06-2011, 06:49 PM
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Luthier/Oleg, we have seen some snippets of the tigermoth training mission already. I presume there will also be some kind of a engine startup/management tutorial for us that are not aero mechanics/engineers? Much obliged
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Old 02-06-2011, 07:59 PM
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Quote:
Originally Posted by domian View Post
Did you have read all the comments in this thread???

Luthier explained, that there is no complex start procedure! I am sure, thats the same, as in IL2. One button to start, possibility to change pitch an mixture and finally the engine cooling.
I think it will be somewhere between the two:

Quote:
Luthier: All the hotspots in our cockpit work. All the controls are animated. You can set fuel cock levers and work the priming pump and flick the magnetos and all. Do that if you like, or don't. We feel that most people will only try that once, if at all.

The systems we do model are crucial however. Watching the gauges and controlling mixture, prop pitch and radiator is essential. Our office is obviously filled with Il-2 online veterans, and for a while we could only play online with Complex Engine Management disabled completely. We could barely fly the Spitfire, and the 109 not at all. We fly with CEM on now, but we still to this day fly with Overheating disabled because damn it is hard!
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Old 02-06-2011, 08:29 PM
Heliocon Heliocon is offline
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I would love to see a proper video/trailer/footage, that is really needed. But I think this conversation and communication has settled my mind very much from its previous worry. I think this is exactly what the community wanted and need, thanks Luthier!

As for the smoke vortexes, isnt it a similar mechanic to water physics/movement which is in alot of games, direct compute could hack it (it was made for that type of simulation).

Last edited by Heliocon; 02-08-2011 at 03:58 AM.
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Old 02-06-2011, 09:05 PM
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Thanks Luthier for the very informative posts.

I wonder if the LOD of objects (buildings) will be about the same as IL-2? The pop up buildings are an immersion killer, but I understand that its sometimes necessary for fps issues. Will there be a user option to increase the LOD distance. In IL-2 right now a high end system can get many hundreds of frames per second, so it would be a nice option to have, when the new IL-2 series goes forward and people have strong enough systems.
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Old 02-06-2011, 09:30 PM
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I love the screenies of the new and weathered 109. What does "Physical Weathering" entail?
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Old 02-07-2011, 12:59 AM
David603 David603 is offline
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Quote:
Originally Posted by Necrobaron View Post
I love the screenies of the new and weathered 109. What does "Physical Weathering" entail?
Mechanical wear and tear?
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Old 02-06-2011, 10:10 PM
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Quote:
Originally Posted by addman View Post
Luthier/Oleg, we have seen some snippets of the tigermoth training mission already. I presume there will also be some kind of a engine startup/management tutorial for us that are not aero mechanics/engineers? Much obliged
Not too much for the Tiger Moth pilot beyond simple cockpit procedure. The prop is rotated by the ground crew
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