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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The fairly limited planeset will not matter at all,because I have a feeling that people are going to have to pick a plane and learn it inside out before being any good at all.
I think the days of multiple kills per sortie in full switch servers will disappear.It will be hard enough just to fly a mission and get back in one piece. Brilliant! |
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#2
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For thoose who is eager for details, here is Youss's (he is expirienced il2 pilot) first impressions from CoD:
http://www.sukhoi.ru/forum/showthread.php?t=66721 Use google translator please, as my english is not good enough to give you good translation of his exciting impressions, but hopefully I can clarify some things if google translator would be hard to understand. Some features: - "Press I button" doesnt start engine with "complex engine management on". Rotation starts and then stops very soon - Bf-109 tends to roll during takeoff, no heavy yaw movements as in il2 - There is no runway as in IL2, there is just flat field surronded by hangars and other buildings. You can takeoff in any direction. - lots of details on airfield makes it much easier to take of and landing as you feel speed better - he was amazed with low altitude flight. Its feel of speed is much improved compared to IL2. Main thing is there is no flat surfaces. Whole ground is non flat, and his first thought was "how can I do emergency landing here?" He wasnt able to find any flat and big enough area. - contacts visibility is very good if they are on same level as you. If you are above them you lost them immediately. Sea is very noisy because of waves and you cant see enemies. If contacts are above you they are blended with sky and its hard to find them again. - on a high G (he did vertical loop) heads tends to move down and sight (aiming device) goes up on your screen, you have to correct your view direction. - you need to turn on sight illumination, otherwise its hard to use it. Cabin lighting is amazing. - bots behaviour is very diffrerent from IL2. He knows Il2 bots very well , but he wasnt able to shot down any one. They lowered from 4 km to sea level and still no one was heavily damaged - he wasnt able to hit a spitfire with cannons, very very hard to aim. Guns fire slightly unsynchronously and BF-109 starts to yaw right and left. Hard to continue to fire for more than 2-4 rounds. - even slight roll without proper work with pedals make airplane to slide and its your tracers start to drift away from sight center. - smoke tracers are very very beautifull - sound is amazing, huge "BAANG" on every cannon shot - Airplane is very sluggish, stalls start immediately without any pre-stall shake - on low speed airplane doesnt react on you controll. It seems that stall fighting is not possible anymore - he wasnt able to hear spitfire on his 6. Once he saw a tracers he immediately did roll and jump into clouds - once he jumped into clouds all windows become misted. When he goes from cloud it was hard to tell where is sky and where is ground, he had to wait some time whiled windows became unmisted - he approached 2 spitfires on his way back. He missed in his first attack then he went up and after that he lost spitifires. He flew in that aread for a while but wasnt able to find them. - airfield visibility on a shore is very good: big field surrounded with buildings - use flaps you have to press "F" once and then hold it again until you satisfied with flaps angle - he pressed "G"once to extend landing gear, but as it appeared later he failed with that - there was no speed bar or other text on screen, neither for flaps nor for gears - he landed without gears. Propeller was damaged and airplane was covered with cloud of dust once he stopped to slide - after mission stats showed the Do-215 was shot down, 2 spitfires and one Bf-109. He had 3% fire accuracy for 1 spitfire and deliver 10% damage to him. - His Bf-109 had 15% damage. There are no details how much of that damage came from enemies and how much from his langing or other wrong actions - In "zoom view" you cant pan too much, just +- 20 degrees (maybe +- 30) Does anyone know who this guy is and how come he got to try out COD?
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Furbs, Tree and Falstaff...The COD killers...
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#3
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I have personally heard other aircraft passing by while I was in the air. This was in a small single-engine plane, wearing noise-cancellation headphones, and the other planes were two radial-engined warbirds passing by in formation about 100 yards away. And I'm a little hard of hearing too. You're correct that you can't hear much detail about those other planes no matter how close they get, but it's certainly possible to hear if somebody's above and to the left, for example. |
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#4
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That's crazy talk
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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So yes, it's possible to hear things outside a plane in flight - but only really loud things. Last edited by Hoverbug; 02-08-2011 at 11:13 AM. |
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#6
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luthier,
i know u have said distribution is up to the distributer, but surely you could raise concerns with UBI on behalf of your potential customers about the way this product is being rolled out in some parts of the world. here in australia the UBI website directs you automatically to the AU region, where we are only able to buy CoD by download - no box or collectors' editions are being made available. As you may have seen several people here have contacted UBI australia about this and have been told the product will not be shipped here. the crime of it is the download does not take into account recent large rises in the price of the australian dollar, meaning the price we are being asked to pay for a download is almost equal to the cost of a boxed collectors' edition in europe. this is simply unfair. the Il2 series has a large following in Australia, and I hope they will be treated properly. |
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#7
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I just hate conducting a perfect bounce and when coming up from behind and below to have the guy suddenly break. The only explanation is they heard me coming. Last edited by DC338; 02-09-2011 at 09:04 PM. |
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#8
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Just my experience : I've flown once in a P3 very near to a DC-3, never heard anything.
I've also flown sometimes in jet fighters in formation with other jet fighters, never heard anything outside. |
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#9
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Cool choice btw, shitty SFX vs spider sense. Or - maybe he's an experienced pilot, spotted you and intentionally let you come closer. Breaks work much better if you surprise the aggressor. Quote:
Last edited by swiss; 02-09-2011 at 09:53 PM. |
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#10
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All I want is for that bug to be fixed.
I've do not doubt that you would hear something when shooting though, feel would be more apparent (I agree that some sound is needed to give the same sense as feel isn't available unless FFB.) I'm sure you could hear or feel a hit (I've shot steel plates with a rifle) so that I have no problem with that. Last edited by DC338; 02-09-2011 at 10:09 PM. |
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