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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Expecting any developer to release anything on time is an exercise in futility.
That is why more and more developers are not giving any release dates until the last minute. |
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#2
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hi there,
ok I'ma bit late but better then never, so here are some of my ideas 1. I'd like to see a simple change in the game when it's about assigning teams. As it now is you have to assign them every time again after undocking from the MS. It'd be cool to save your team-assignments permanently so you don't have to do the same drag 'n drop stuff over and over again. imagine that annoying standard procedure with a perhaps advanced player cap of 8 2. MS docking procedure: let more then one fighter dock and/or undock at the same time. (could be MS-dependent) - there could be a carrier like in Wing Commander, where you could launch/dock all of them within seconds (not minutes) 3. MS AMS: let the MS' AMS defend own and friendly fighters within a special range around it (the range also could depend on the system you use - so #1 has almost no range where #5 has a huge one) 4. A capital missile launcher for the MS would be nice. There you could launch f.e. all the rather useless unguided missiles in a hot battle or some big-ass torpedoes on other capital ships. in this case a limitation of how many rockets should be used and a reloading time of some seconds would be interesting, to prevent the MS from spamming the missiles out in no time. The reloading time could be firmware and/or "capital-ship missile launcher system" dependent, too. 5. some list which shows the kills of your pilots as mentioned b4 by Trucidation. Besides the stats which would be interesting to watch at, it'd be nice if your pilots could climb up the ladder by making kills. So you don't have to use your rare xp to get this 'n that perk (see Fallout 3 FWE perks) It could look like this: Hero destroyed 50 ships and was promoted to pilot 3rd grade and can now use ships of the 3rd gen. or XYZ intercepted 100 enemy missiles and became advanced AMS user. Or XYZ repaired 10k hull-points and became ... you know what I mean But you should still be given the opportunity to invest in these perks if you want to. 6. some different flight maneuvers. they all look alike. There could also be me more active perks for pilots, f.e.: Wild Ivan or whatnot xD 7. as mentioned b4: different formations. Also to make it somehow possible to assign points where pilot XYZ/rout 123 would fly f.e. in a case of an escort. Squad one flies in front of the escorted vessel and squad two covers it's six while fighter 7 and 8 secure the escorted vessel's three and nine. Would be cool in large scale battles as it'd bring some more tactics in. 8. to the "anti-laser bubbles" as mentioned b4. they could just pop up when hit or do some different graphic effect related to the hull, like f.e. the repair system does. 9. get rid of some of the exploits. f.e. that 4x phoenix repair system / 4x ghost or whatever in one ship. these things shouldn't accumulate with a hundred percent. Perhaps 20 but not a hundred. and finally #10 Greetz KrazeeXXL Last edited by KrazeeXXL; 04-03-2011 at 04:28 PM. |
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#3
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release date has now been moved to September
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#4
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I hope the main reason is to make a better game not "we have something more important to do in the meantime". I wouldn't like to see the new Star Wolves like other well-known game with the "forever" in title
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#5
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Any news about the Ahses of Victory?
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#6
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now moved back to October
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#7
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This is beginning to look like how the development of Star Wolves 3 went. Wasn't it postponed a year or so, date gradually moved back?
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