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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If there are referances by all means then have the proper turning speeds, but please no guess work or what some one thinks it should be, that will only start flame wars. Also it seems some are forgeting that compared to a fighter a bomber is a fairly stable gun platform. I just have to smirk how many times I have taken a gunners position in a bomber and bagged a fighter, and then read a comment from that pilot about darn sniping AI gunners, that really makes me laugh. |
#2
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No it Didn't, The OP clearly said that it would be more realistic if the turrets had their PROPER speeds, Nobody can swing a machine gun around at point and click speed. He just wants more realism, not an easier bomber to shoot down. As I am now ignored by Wutz, I write this to show others I support the original poster and don't apreciate the defensiveness and agression that Wutz has brought to this thread.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#3
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Funnily enough I've never seen a reference to a pilot leaving his seat to go off and fire the guns whilst still flying his plane. If you want the full real experience then you shouldn't be able to switch seats, but it's a game and you can and nobody complains about it. Last edited by winny; 02-04-2011 at 09:30 AM. |
#4
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#5
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As for the refly option, no of course not, and it's the same argument that I just used.. ie, it's a game and there have to be compromises when it's gameplay vs. reality (I'm not crazy). I have never said that it should be a certain way, I'm just adding to the thread so we can have a discussion about it. I also said that if the turrets were modeled 100% realistically then it would make it unresponsive and fuzzy. It's just interesting to see what peoples ideas on realism are. Personally I'm all for options. Stop judging people by your own standards, I'm here to pass the time, spark conversation and try and add some facts to a forum that has been plagued , like most, by negativity, speculation and down right rudeness. (not aiming that one at you Wutz, just in general). |
#6
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I've been sent a link (thanks Handsome) to a couple of videos on youtube which explains the Defiant gunner's duties and operations. Interestingly enough, the gunner controlled his turret by means of a joystick with a button on top for the guns. He also had a switch to make the turret motor move at a greater speed but was discouraged from doing so unless it was important. Also interestingly you'll see the switch which switches control of the guns between the gunner and pilot. Of course the pilot couldn't fire directly forwards as the rounds would take off the propeller (there was an interrupter gear to prevent this), the gunner had to elevate the guns to 19° or 20° to fire above the propeller arc. The pilot also did not have a reflector sight.
The section for the Defiant starts at 6:55 in this video and goes on for the next 2 videos after in the series, enjoy. |
#7
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Interesting thread. If people want realistic turret speeds etc, Oleg & Co should also implement G-forces on the gunner as well (will obviously more relevant in aircraft such as the SBD, Beau, Defiant etc etc) ...
If anyone of you have seen the Dogfights episode where Stanley "Swede" Vejtasa shot down 2 Zeros (or perhaps 3?) with his SBD Dauntless dive-bomber, you notice that his rear gunner didn't fire a shot at all. Why? Because the heavy G-forces of Vejtasa's maneuvering of the SBD kept the rear gunner pinned to his seat, unable to train his guns on the marauding Zero's.. |
#8
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To be fair though Richard, Vejtasa's gunner had to move and aim his guns manually. How much affect would G-forces have on a gunner moving a joystick in his right hand in a powered turret, would they prevent him from moving an inch or 2? Honestly I don't know but I have my doubts.
Last edited by Moggy; 02-04-2011 at 12:45 PM. |
#9
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![]() (This would be different for the pilot, since he's obviously in control of the airplane) But planes with power-operated turrets tended to be heavier aircraft, so I guess it wasn't that "normal" to expect high g-forces in a Blenheim, B25 etc, compared to the SBD Dauntless for an example. |
#10
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I read an account from an RAF BoB pilot who said that it was quite common to see Stuka rear gunners 'go floppy' as they passed out due to the G, especially comming out of a dive. He even described being able to see the guys limp arms rising and falling as the Stuka made an attempt to get away from him.
That is definitley one job I wouldn't want. |
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