Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-03-2011, 09:24 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

at this point I'm more interested on learning more about whats in store for us with the SP part of the game than anything else...
Reply With Quote
  #2  
Old 02-03-2011, 09:30 PM
Tree_UK
Guest
 
Posts: n/a
Default

I think tomorrow, Oleg is going to unleash the beast, we will see a great video with everything ramped up, spittys attacking large formations of bombers over london and everything running smooth.
Reply With Quote
  #3  
Old 02-03-2011, 09:50 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

I just hope its more than we have seen for the last few months...were running out of time...the game should be finished now. if we cant see some video of COD running the latest build on a high-end machine now...then when will we?
Reply With Quote
  #4  
Old 02-03-2011, 10:11 PM
Matt255 Matt255 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 125
Default

I don't expect that much from tomorrows update. And i'm hope i'll be surprised.

I just hope we'll get more then a few screenshots.
Reply With Quote
  #5  
Old 02-03-2011, 10:29 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

it doesnt have to be a flashy 10 min video...but what would be great is to see a 2 min video of a take off from engine start up to level flight...no stop start editing...just a nice flow of real footage.

or the same of a landing from entering the circuit to full stop.
Reply With Quote
  #6  
Old 02-03-2011, 11:47 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

"we were makning some chronicles of development in video format for the next video updates"- Oleg, from last week.

the videos are going to be developer diary type videos, not long gameplay trailers.
Reply With Quote
  #7  
Old 02-04-2011, 12:09 AM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Quote:
Originally Posted by Biggs View Post
"we were makning some chronicles of development in video format for the next video updates"- Oleg, from last week.

the videos are going to be developer diary type videos, not long gameplay trailers.
Any video is welcome, as long as it shows something new.
Reply With Quote
  #8  
Old 02-11-2011, 12:53 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

I would really like to see in what ways the damage modeling has improved:

First thing I'd like to see:

A video showcasing a bomber for instance taking excessive abuse from a spitfire. With developer commentary or visualization of what systems, parts and structure are hit, how they are damaged, what effects they have and what we can expect to see happening in combat.

I am also curious about the stupid old "insta-splode" or "Spontaneous explosion" from IL-2. Nothing in real life, get's blown to bits in an instant, that is unless, a bombload is detonated. Seriously, no planes are made of liquid nitrogen like the planes in IL-2.. So here is an other question that I really would like answered :

Mid air collisions and crashlandings.

Even the old Microprose B-17 2 The Mighty 8th had structural bending. (Wings would bend on object collision).

Rise of Flight made a brave attempt at weakening the "wood spars" in the wings etc. to have them bend under heavy air loads or lighter air loads depending on damage. They failed, however, in creating it so that the broken part detected collision with the rest of the plane (i.e lower wings could bend so they pointed up and through the upper wing as if it wasn't there).

In IL-2 the technology now just makes the part that is struck "disintegrate" into small 3D meshes which, is also, not very likely to happen in real life unless the planes are made of glass. So here is the question:

Will IL-2:CoD have advanced deformation? Individual propeller blades bending, bending wings that seem to "break/twist/pry" off instead of "jumping off as many small parts" ?

The third thing that comes in mind is ground impacts.

In Il-2 we have a plane with an airspeed and ground angle detonator. If you are over a certain speed or land with a certain angle it just causes the plane to explode like a bomb with a shockwave blast that takes out other planes flying low nearby. All the smoke flies directly upwards (except for the burning parts that keep the planes speed and direction before spreading in a million pieces everywhere).

Since this is the absolute highlight and climax of a dogfight.. (seeing your enemys plane plunging in a spiral or trying to crashland at the end of a dogfight is what makes you feel triumphant) (I'm one of those who ALWAYS circle my defeated enemy to simply watch him go down, unless theres more enemies to fight). So as I was saying; since this is the absolute climax and victory of a dogfight, I'd like to see what I'd expect from a planecrash.

If the plane has high speed and shallow angle it would most likely break up into pieces and spew fuel and fire all along it's path until it comes to a halt.. Fuel burns rapidly because it's dispersed over a large area and heavy parts like the engine can come loose from it's frame and bounce/spin far away from the impact point (see F-16 Thunderbirds crash).

A steep angle crash (high speed or not really) should leave all the fuel in a relatively small area and cause a big fireball (not a huge explosion nessesarily unless there is munitions going off). The higher the speed, the higher the parts will fly off the ground again and scatter about.

A slow crash with shallow angle should be more of a skidding event with a lot of ground dust/dirt/grass being torn up and tossed around the plane


Of course, crashes are freak events that have a LOT of factors and random events that cannot possibly be recreated in real life, but I'd like to see some better results for IL-2 CoD than IL-2 provided



Finally. Have you considered using 3D mesh deformation such as used in games like GTA IV and "1nsane" (latter being an old racing game) where deformation is applied to the 3D object once a collision has been detected? Say you're taxiing and accidently clip the wing into a lightpost or fence or a stationary plane, you would get a dent and have some aerodynamic and structural loss, and if the speed was higher, the wing would rip off like it normally does???

As you can see, I am really really excited about the damage model, and I would love to see mroe of it in your future videos!! Go team Maddox

oh and PS: Really happy with the damage I've seen so far so It's not a complaint about CoD, rather what I know has been done with other games, and wonder if you will include these features in CoD's damage model!

Looking forward to this weeks update, and have a nice weekend guys!
Reply With Quote
  #9  
Old 02-04-2011, 02:57 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by Tree_UK View Post
I think tomorrow, Oleg is going to unleash the beast, we will see a great video with everything ramped up, spittys attacking large formations of bombers over london and everything running smooth.
i really hope you are right on that!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.