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  #1  
Old 02-03-2011, 05:33 PM
csThor csThor is offline
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Originally Posted by Krt_Bong View Post
I would suggest the 352nd map for two reasons 1. less objects (better framerates) 2. textures are closer to IL-2 standards
To pull this particular tooth once and for all there will not be a map of the Channel area in Il-2 in a patch released by TD. This was specifically mentioned in the agreement with 1C.

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Originally Posted by Oktoberfest View Post
What I would like to see is the inclusion of work made out of the limits of the original limitations, for example, number of polygons on an aircraft or in the cockpits, to include planes and remade cockpits WELL ABOVE the standard of the game. The fact that PCs are now much more powerful that what was available in 2001 or 2003 would make this changes available, even for today's average PC. Mine is 3 years old and runs with mods like remade cockpits and 3D of new models without trouble.
Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.
  #2  
Old 02-04-2011, 08:56 AM
Oktoberfest Oktoberfest is offline
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Originally Posted by csThor View Post
Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.
Claymore's pits are not only about textures, it's about the whole recreation of all the things that are missing in Oleg's cockpits : gauges, lights, switchs, etc.
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Old 02-04-2011, 08:58 AM
csThor csThor is offline
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But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
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Old 02-04-2011, 10:29 AM
Oktoberfest Oktoberfest is offline
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But they are so niiiiiice !

I mean, really, it's now up to CoD level! With so much detailed informations and everything !
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Old 02-04-2011, 11:48 AM
Gunshi091 Gunshi091 is offline
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Originally Posted by csThor View Post
But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
What about the AI ? Will you improve it ?
  #6  
Old 02-06-2011, 02:23 AM
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Bolelas Bolelas is offline
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Default mixture axis?

Are you planing to put mixture in axis, like you did to radiator?
If you dont, well, at least i want to tank daidalos team for radiator axis and multi throttle!
  #7  
Old 02-10-2011, 01:16 PM
Phil_K Phil_K is offline
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Hopefully an easy one - could you please remove the coloured spinners for the Il-2's? This will be a big improvement for us Sturmo flyers.


Not so easy - longer vehicle and tank convoys would be much appreciated by mission builders - especially ones that are longer than the average bridge length, so we can make convoy movements look much more realistic, and not have the pauses/traffic jams between consecutive convoys as they stop at each bridge.


Finally, if you're making more current AI's flyable, I'd most like to see the Me-210, Su-2 and Tu-2 made flyable as they all offer good utility for creating missions.

Anyway, thanks for your work, it's much appreciated.
  #8  
Old 02-10-2011, 03:17 PM
rollnloop rollnloop is offline
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But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
Claymore's FW190 cockpit fit perfectly 2005 PCs. Some other cockpits don't, but his do.
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