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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-03-2011, 02:47 PM
NEWGUY NEWGUY is offline
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Well, isn't IL2 Cliffs of Dover multiplayer the new, "dynamic campaign, " if you will? What need is there of a dynamic campaign when you can have a persistent campaign online, that can go on for weeks or longer, against real people? Seems a lot more exciting than going against AI.

Last edited by NEWGUY; 02-03-2011 at 02:52 PM.
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Old 02-03-2011, 07:28 PM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by NEWGUY View Post
Well, isn't IL2 Cliffs of Dover multiplayer the new, "dynamic campaign, " if you will? What need is there of a dynamic campaign when you can have a persistent campaign online, that can go on for weeks or longer, against real people? Seems a lot more exciting than going against AI.
Because there are people who have either not the time or inclination for multiplayer, including myself.
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Old 02-03-2011, 07:55 PM
Necrobaron Necrobaron is offline
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To say I am disappointed that there's no dynamic campaign upon release would be an understatement. However, I am not surprised, especially considering Luthier's recent hinting of a love story in the campaign. I can't really see how that might happen in anything other than a static, scripted campaign format.

For now, I'll just hope that we'll get a nice dynamic campaign at a later date, as was the case with Forgotten Battles. Frankly, for campaigns, I prefer plausible dynamically generated "what if" scenarios in historical settings over strict recreations of actual battles. For me, the latter is better for "Single Missions" like IL-2 had. Let the campaign begin with whatever resources and manpower were available to Britain and Germany in the summer/autumn of 1940 and then let a nice, robust campaign generator allow the chips to fall where they may.

Last edited by Necrobaron; 02-03-2011 at 08:24 PM.
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