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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If CoD is going for realism then you would have to point your mouse at where you want to shoot and wait for the turret to catch you up. |
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#2
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#3
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Sort of.. If CoD wanted to model hand moved MG's realistically then weight and momentum would come into it. So if you move the gun rapidly then it would go slightly further than you intended because of the momentum, G would also come into it especially for the smaller planes.
I don't think there's a way to do it 100% accurately because it would probably end up with it feeling unresponsive and fuzzy. |
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#4
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__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 02-03-2011 at 12:40 PM. |
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#5
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I may be wrong but my impression is that the horizontal movement of "large" turrets in Il2:1946 is already slowed down a bit and sluggish (e.g. A-20G and B-25J). I didn't check it specifically... though.
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#6
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I guess they would have to know the weight of the gun and its platform type. Then model the motion of that relative to what the plane is doing G wise. Actually, it would probably be easier to shoot that way. It would add some smoothness to your shot I think. As it is now, you grab the mouse and make a bunch of little hand/finger movements to get your shot dialed in. It's a jerky type movement. Very easy to go over/under where you need to be and not natural. It should be smooth and fast, maybe like (lol) Call of Duty when your walking/running.
Maybe the only hydro/electric turret in the list of CoD flyables is the Blenheim under the nose? |
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#7
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A lot of Remote Controlled and Computerized Control guns did exist and was used by all sides. Even Radar Ranging equipment was installed on B-29's and used before end of WW2. |
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#8
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I was refering to the link posted and specifically during The BoB.
The link was to small automatic electric MG turrets that never made it past testing. Fitted to a shackleton (so that gives you some idea of the date!) Computer cotrolled.. I think. I know they had them later. I wasn't aware of anything like that being around in 1940. And when I said 'not exactly fast' I was comparing it to pointing and clicking with a mouse, not compared to other turrets. It gets confusing when you mix reality and sim Something of interest I found out when looking at Aerial guns/gunners. USAF Aerial Gunners (in most cases) weren't credited for kills individually, the kill went to the Group. So even if you shot down 5 you'd never get Ace status. There's a list somewhere of the top Aerial Gunners in WWII. 17 kills is the highest I've seen. Most seemed to get 4 or 5. Can't have been easy. Last edited by winny; 02-07-2011 at 08:58 PM. |
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#9
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I think the correct term is "Compensating" targeting sights, and I am pretty sure (not positive) the Americans had them first (and sold to UK), not sure when it started (I would guess 1940, but not in service till 1942??). Not sure if Germans developed something like that, but they did have remote controlled guns. It was an analogue computer, and was surprisingly complex and accurate, as long as the gunner knew exactly the range, the target was hit. Not easy at all, but not by todays standards (sims give us hours of practice). Still, those TG's caused damage to attacking fighters no matter what side. Last edited by Flying Pencil; 02-07-2011 at 09:28 PM. |
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#10
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What would be interesting is an appraisal/comparison of IL2 1946 gunner positions with the information you have from the He111 videos.
Its a rare chance to get "actual" data to input for the sim. IIRC you did do something along those line before on one of the gunner stations. The only He111 I have been in had no armaments at all being a late Casa version |
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