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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Now, when I said huge turrets I was actually thinking of a B-17 dorsal turret and imagining it spinning around at mouse speed made me laugh. From external view it would look quite comical. Although now I think about it, I really don't know how fast that thing would look spinning at full speed. Of course all the planes would have to have different speeds of turret/gunner positions. It would be stupid to have, say a stuka gunner taking more than a split second to aim and fire.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 02-03-2011 at 09:38 AM. |
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#2
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Reading posts like yours gives me always the feeling keep everything one knows for yourself, no point in sharing anything with these kind of people. Last edited by Wutz; 02-03-2011 at 09:53 AM. |
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#3
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#4
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#5
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It takes one to know one!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#7
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A system that works pretty well in my experience is something like in World of Tanks: You can look around as quickly as your mouse allows (your head turning around in the turret) and then the turret follows your eyes with the speed that particular turret can.
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#8
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Oh there are eight candidates that are in that club.
But back to the topic, when thinking of the twin 20mm flak guns used during my military service those could swing around really fast, that is why I would like to see hard evidence that turrets where slow or laggy, and not just some fighter jocks wet dream to easy successes. |
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#9
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I knew that Wutz's attitude reminded me of someone, but I couldn't quite remember who....
...expect my name also will be 'added to the list'... |
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