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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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Sort of.. If CoD wanted to model hand moved MG's realistically then weight and momentum would come into it. So if you move the gun rapidly then it would go slightly further than you intended because of the momentum, G would also come into it especially for the smaller planes.
I don't think there's a way to do it 100% accurately because it would probably end up with it feeling unresponsive and fuzzy. |
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#3
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A lot of Remote Controlled and Computerized Control guns did exist and was used by all sides. Even Radar Ranging equipment was installed on B-29's and used before end of WW2. |
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#4
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I was refering to the link posted and specifically during The BoB.
The link was to small automatic electric MG turrets that never made it past testing. Fitted to a shackleton (so that gives you some idea of the date!) Computer cotrolled.. I think. I know they had them later. I wasn't aware of anything like that being around in 1940. And when I said 'not exactly fast' I was comparing it to pointing and clicking with a mouse, not compared to other turrets. It gets confusing when you mix reality and sim Something of interest I found out when looking at Aerial guns/gunners. USAF Aerial Gunners (in most cases) weren't credited for kills individually, the kill went to the Group. So even if you shot down 5 you'd never get Ace status. There's a list somewhere of the top Aerial Gunners in WWII. 17 kills is the highest I've seen. Most seemed to get 4 or 5. Can't have been easy. Last edited by winny; 02-07-2011 at 07:58 PM. |
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