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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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The problem is, will they have enough initiative? One thing I hated about using the low level units is the lack of defense. They take ridiculous damage from everything. Also, single stack bone dragon might not fly. (I considered the single stack Black Knights...). Poison is definitely good though. Goblin Poison Axes bypass ALL RANGE modifiers and ALL DEFENSE. (the range bit is quite a killer). Goblin Shaman - Astral Attack... they might kill your entire stack in one round. Blood Shaman - Astral/Magic Attack... this won't hurt as badly if you got the Crown of Chaos Shaman - Magic Attack - finally, it has been nerfed to actually take the unit's defense into consideration and it is relatively easy to get high magic resistance. Ogre - Drain, although if you have high initiative, you probably will never get drained. Nevermind the Ogre Chieftain stack that she usually has. Last edited by ckdamascus; 02-02-2011 at 11:57 PM. |
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#2
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So the idea is to lock out their special magicks with Target. That will work on all shamans that have ranged attacks, or are within melee range. This has worked well against other notable forces. I expect Scrounger to be much stronger though, so I'm not sure...
The Goblin Shamans and their '-1% resistance' on each hit can be the real killer here. If I have 75% physical resistance, each hit is increasing that damage significantly... And the 95% magic resistance is even more noticeable. Hmm, Will really just come down to one of the following: 1) Can bone dragons survive AND KILL fast enough? 2) Can I get a dryad chain going? 3) Will she somehow have a weaker formation I can use a standard army to fight? If she magically has no Goblin Shamans, things get a lot easier. I may consider pain mirror + time back too. Take a hit from, like, a blood shaman, and then nuke the crap out of it. |
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#3
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What class are you? I guess mage?
If yes, just black hole with insane int, of course you need few ways of decoy, like disabling them with dryad or anything like that, always try to throw a black hole, 2 should be enough. It's not that -1 % resistance that you should fear about scrounger army, but the poison ability of the goblin thrower, it's the most damaging ability of scrounger, far surpassing dual astral attack from 2 shamans (goblin + blood). And if you use target, just watch out for the poison. As for astral attack, you can ignore the one from blood shaman, but watch out for goblin shaman. Generally, most dangerous threat: Ogres, blood and goblin shamans, poison from goblin axe thrower, you can ignore the rest. Mystic egg is one of your best friend. |
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#4
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Ugh, my memory is getting too short. Yeah, Black Hole is the best option as a Mage... I simply did not have it for my 'quasi-speed' run.
http://forum.1cpublishing.eu/showthr...=16636&page=16 A real shame, as this time around, I could have easily smacked her with like 84 int. I'm also a little miffled and confused about Black Hole damage. The mouse-over the spell book said it did around 19K maximum damage. Yet, against Baal and Friends, I did 27K a few times. |
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#5
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Hmm, weird, i never use mage more than once in CW though, and i barely recall how good my black hole back then, but your int seems higher than me.
Anyway, i guess the weird thing is a good weird thing right? Just a theory, maybe the listed max dmg in the description can't go over 19k, but your spell can exceed that number. Or maybe boss battle has its bug, if i remembered right boss is the most buggy elements of CW |
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#6
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It's the other way around .Max damage listed can go over more then 19k , but spells can't exceed the maximum damage listed. Tested with a modified Armageddon spell. Min - Max damage are the same ( Damage listed 250.442.858.496) . Damage inflicted 14.633.482.
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#7
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Why doesn't everyone ever believe me?
Ok, Three of the pics are of me preparing, showing my gear, and the spellbook. It says 18,649ish damage or so max. I start off against Baal, doing close to 27K to one of the archdemon stacks, but yet, doing more than 18,649 to all stacks. I then do it again from a saved game BEFORE I went into Baal, admittedly it has 81 intellect, since the base damage is 19,000, not 18,649. In that one, I only do 21000 damage (sorry, hit screensave before the battle log showed it). I do it again in Reha, I do up to 28,174 damage. Low damage is 12,829. A few possibilities - Gloves of the Destroyer does ADDITIONAL post damage boosts that we are unaware of. - Certain enemies are weak against Astral damage, but I didn't realize it or bother to check? If Gloves does another 40% on top of the 40% boost, it would sort of explain that. The gloves clearly affect the spell book description 19000*1.4 ~ 26600. But that is lower than the top damage of 28100. Also, that does not explain why my low damage was 12890 which is far lower than 40% boost on the minimum of around 11000 damage. So that doesn't quite fly either. buz, you probably can't see this unless you use the Gloves of the Destroyer. I'm fairly certain the bug or FEATURE is related to having two Gloves of the Destroyer. Ironic that the cheat method cannot break the rules, but the real method can? Feel free to try to replicate my build using cheat methods and see if the results are the same. I'm a little too lazy to do any more testing on this for now. Or if someone is really into it, I can provide my saved games. Last edited by ckdamascus; 02-04-2011 at 03:29 PM. |
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#8
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![]() A good end game magic with me would have around 30-40. Quote:
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#9
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I'll be pretty content with 8 or 9 day run. And since I *know* I am losing time in Reha, I am pretty sure that makes 7 days impossible. Maybe if I get a good cheese strategy going I can do Reha in one shot? Heh.. yeah right.
So, I finished Scarlet last night, and payed out for Glory 3 for that 350 leadership, that gives me enough for a rune mage, and Bolo has Cyclopses (I may have enough leadership for two before I leave, if I get to my 50th fight here!). I'm in a bad way for some more rage, so I may need to use my next might runes on Rage Control. Haven't found any good items for it yet and still only have 15 (I am SOOO glad I grabbed the +5 rage dragon, some of these fights would not have been doable without mystic egg). Only tricky fight on Bolo is the Droid. I seem to recall he likes magic lock and lightning (not at level 3, thankfully). There is also the Verona Scroll here that I will try to get, it is often guarded by large but very weak stacks. I didn't both defeating that army on Scarlet since the scroll was not there. I am somewhat worried that I have left a few fights behind. The necromancer on Debir was basically impossible without some crazy exploit. Same with Richard the Cruel and one other pirate there (I did get Dick Korma for the dragon slayer medal though!). I'm hoping I don't run out of steam by skipping these fights. |
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#10
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Use scanner, and 84 int is no dream. @Zechnophobe I guess it is possible to get 2k leadership at the end of scarlet with mage, though you probably need some luck with +leadership item. I'm not sure, but i'm 100% sure it is possible. Though i never tried it myself. I tend to play paladin, or warrior. As for zag zag, i think any xp is worth, 7 days run usually mean no kiting, so any way to boost lv is welcomed, that's why any xp is worth. Though it depends on your route and other self set rules. |
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