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  #1  
Old 02-02-2011, 09:51 PM
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LukeFF LukeFF is offline
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Not really. Historically the background colour decided which simplified Balkenkreuz was to be used - light background (i.e. RLM 76) means black simplified Balkenkreuz and dark background (i.e. RLM 83) means white simplified Balkenkreuz. To be historical we'd need to have three separate NM slots per aircraft ... but as I said this is questionable ATM.
Just curious - do you happen to have access to a copy of JaPo's book on K-4 camo and markings? There is, for instance, a K-4 of 9./JG 77 (White 3) which has the black/white fuselage cross. Nothing can be seen of the underwing crosses, but the authors have also interpreted is a black/white cross.

EDIT: there are other photos in the book which show underwing black/white crosses.

Last edited by LukeFF; 02-02-2011 at 09:53 PM.
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Old 02-03-2011, 06:55 AM
csThor csThor is offline
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No I don't but TBH arranging the markings is always going to be an exercise in making a generic application which will not fit all possible exceptions.
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Old 02-03-2011, 01:56 PM
Krt_Bong Krt_Bong is offline
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Default Concerning repeated requests for Mod content

I saw a post on the first page requesting the inclusion of Canons map, nothing against Canon but his map contains too many "Mod" and "borrowed objects" to be used by TD.
I would suggest the 352nd map for two reasons 1. less objects (better framerates) 2. textures are closer to IL-2 standards. The only way you will see any Modded content from outside of TD is if they submit it to TD themselves, you can't just request they include it and in this there may be some difficulty as there are some Modders in the community who are unlikely to cooperate this way even though some of these are quite attractive. I would suggest if some of you want these things bad enough that you contact them and request they do so properly rather than make suggestions here. Just my 2 cents
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Old 02-03-2011, 02:06 PM
Oktoberfest Oktoberfest is offline
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What I would like to see is the inclusion of work made out of the limits of the original limitations, for example, number of polygons on an aircraft or in the cockpits, to include planes and remade cockpits WELL ABOVE the standard of the game. The fact that PCs are now much more powerful that what was available in 2001 or 2003 would make this changes available, even for today's average PC. Mine is 3 years old and runs with mods like remade cockpits and 3D of new models without trouble.
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Old 02-03-2011, 03:56 PM
SPITACE SPITACE is offline
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hi all what is the best setting for the joystick dead band and filtering??
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Old 02-03-2011, 07:10 PM
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hi all what is the best setting for the joystick dead band and filtering??
You're in the wrong thread.
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Old 02-03-2011, 04:33 PM
csThor csThor is offline
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I would suggest the 352nd map for two reasons 1. less objects (better framerates) 2. textures are closer to IL-2 standards
To pull this particular tooth once and for all there will not be a map of the Channel area in Il-2 in a patch released by TD. This was specifically mentioned in the agreement with 1C.

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What I would like to see is the inclusion of work made out of the limits of the original limitations, for example, number of polygons on an aircraft or in the cockpits, to include planes and remade cockpits WELL ABOVE the standard of the game. The fact that PCs are now much more powerful that what was available in 2001 or 2003 would make this changes available, even for today's average PC. Mine is 3 years old and runs with mods like remade cockpits and 3D of new models without trouble.
Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.
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Old 02-04-2011, 07:56 AM
Oktoberfest Oktoberfest is offline
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Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.
Claymore's pits are not only about textures, it's about the whole recreation of all the things that are missing in Oleg's cockpits : gauges, lights, switchs, etc.
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Old 02-04-2011, 07:58 AM
csThor csThor is offline
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But still he exceeds texture limits by the factor of 10 to 15. That's the issue here ...
  #10  
Old 02-04-2011, 09:29 AM
Oktoberfest Oktoberfest is offline
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But they are so niiiiiice !

I mean, really, it's now up to CoD level! With so much detailed informations and everything !
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