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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-01-2011, 01:45 PM
Royraiden Royraiden is offline
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Quote:
Originally Posted by luthier View Post
I don't understand the question about multi GPUs.

Of course they are supported! How can they be not?

Whether they offer any performance advantage is a different question, to which I don't have an answer at this time.
Thats the whole point if there is no performance advantage why would anyone use it?But thanks for your answer,I appreciate it.
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Old 02-01-2011, 02:18 PM
speculum jockey
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Quote:
Originally Posted by Royraiden View Post
Thats the whole point if there is no performance advantage why would anyone use it?But thanks for your answer,I appreciate it.
Probably people going for the multi-monitor route.
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  #3  
Old 02-01-2011, 02:23 PM
Royraiden Royraiden is offline
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Originally Posted by speculum jockey View Post
Probably people going for the multi-monitor route.
Thats a big waste of performance and more if you are running at resolutions higher than 1920x1080 such as those from more than one monitor setups.
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Old 02-01-2011, 02:28 PM
speculum jockey
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Originally Posted by Royraiden View Post
Thats a big waste of performance and more if you are running at resolutions higher than 1920x1080 such as those from more than one monitor setups.
I think he was getting at there being no performance increase when you have a single monitor setup at a reasonable resolution, as opposed to a dual monitor setup and huge resolution.

This is what I'm guessing (reaching at) from his comment and common sense (I hope). If there is no performance increase when doing more than one monitor or huge resolutions then they must have really done something wrong when coding this mother.
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  #5  
Old 02-01-2011, 02:36 PM
Royraiden Royraiden is offline
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Quote:
Originally Posted by speculum jockey View Post
I think he was getting at there being no performance increase when you have a single monitor setup at a reasonable resolution, as opposed to a dual monitor setup and huge resolution.

This is what I'm guessing (reaching at) from his comment and common sense (I hope). If there is no performance increase when doing more than one monitor or huge resolutions then they must have really done something wrong when coding this mother.
I dont think he was referring to multi-monitor setups at all.Only multi-gpu performance(sli and crossfire)sort of answering my question but not completely.We'll just have to wait, I hope the game would benefit from 2 gpus otherwise Ill be very sad.
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  #6  
Old 02-01-2011, 03:20 PM
Tree_UK
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Its a strange response from Luthier, multi GPU's being supported does not mean that there will be a toggle switch in setup options for dual video cards, I guess he's saying that yes 2/3 cards will work but the game as not been coded to take advantage of them, but then again Il2 was the same but you could force SLI (nvidia) through the driver settings. Why we cannot get a straight answer on this though is anyone's guess.
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  #7  
Old 02-01-2011, 03:27 PM
swiss swiss is offline
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Quote:
Originally Posted by Royraiden View Post
I dont think he was referring to multi-monitor setups at all.Only multi-gpu performance(sli and crossfire)sort of answering my question but not completely.We'll just have to wait, I hope the game would benefit from 2 gpus otherwise Ill be very sad.

Quote:

What applications are supported with SLI technology?

SLI technology can be enabled for every gaming application, including both OpenGL and Direct3D gaming applications. SLI technology provides either 3D performance scaling using alternate frame rendering (AFR) or split-frame rendering (SFR) or increased visual quality using the SLI Antialiasing mode. In order to provide the optimal 'out-of-box' experience for its customers, NVIDIA has created an extensive set of optimized game profiles which enable SLI scaling automatically. The full list of these SLI-optimized games can be found here. For applications not found in this list, simply follow these quick instructions to set up a new game profile to enable SLI technology. Information about professional application support can be found here.


Why don't all games see performance increases?

Applications which tax the GPU will see tremendous performance improvements of up to 2x with SLI technology when using two graphics cards. Most of today's hottest games and as well as next-generation games fall into this category. However, some applications, typically older generation applications, are limited by factors other than the GPU's processing power.

The most common limitation is the CPU. If an application becomes CPU bound, no additional graphics power can improve performance. This situation is most common at low screen resolutions like 1024x768 with no additional functionality turned on. Turning on antialiasing and anisotropic filtering or switching to higher resolutions can often move the processing requirements back to the GPU.

For CPU-bound applications, NVIDIA offers a new SLI rendering mode called SLI Antialiasing. This rendering mode allows you to enable SLI8x, *SLI16x, or SLI32x (for quad SLI only) antialiasing and enhance the visual quality of any gaming application.
http://www.geforce.com/#/Hardware/Technologies/SLI/faq


Quote:
does not mean that there will be a toggle switch in setup options for dual video cards
???
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  #8  
Old 02-01-2011, 03:46 PM
nearmiss nearmiss is offline
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In IL2 there is a switch in the conf.ini file where you can select cores.
I leave at the default, but it is available.

Yes, I have a quad processor too.

Have confidence in the developer. The processor cores and multi-threading is not going away for awhile. You can expect the ability will be available to those who want to more specifically manage their hardware.

Especially, with dx11 on the near horizon there will be alot more to the COD configuration than the 10 year old IL2.
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  #9  
Old 02-01-2011, 03:50 PM
Tree_UK
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Yes it appears that way Swiss, if its not known that dual cards make any difference to how the game performs then I would imagine that Cliff Of Dover falls into the the typically older generation applications.


"Applications which tax the GPU will see tremendous performance improvements of up to 2x with SLI technology when using two graphics cards. Most of today's hottest games and as well as next-generation games fall into this category. However, some applications, typically older generation applications, are limited by factors other than the GPU's processing power"
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