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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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What do you mean you are not competitive at higher res?You have a 2500x1600 resolution monitor and you are playing at 1024x768?What?Why?
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#2
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Probably for the same reason that I have my 24" scaled down when flying online and don't use native res. Dots are hard as hell to see the higher the resolution is set and I ain't getting any younger
Offline is a different matter. |
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#3
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Its sad to have a new PC and use 1024x768, I use native resolution, I hope if I do the same in COD I wont have any disadvantage
Some official answer would be great Last edited by Qpassa; 01-29-2011 at 06:00 PM. |
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#4
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I agree, and have to fly at 1024x768 online to see the dots. Even then I have people calling out boogies I never see. Hopefully the developers will render dots the same size at different resolutions, but I'm not sure how much work that is or if its even possible.
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#5
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Technically it is quite possible, it is simply a matter of programming the system to use an object instead of just a single pixel to represent distant aircraft.
Since the object will always be the same size, it will always occupy the same proportion of the screen, so if the screen size is the same, the object will be the same size, regardless of resolution. The only restriction is that the object must be big enough to appear as one pixel at max view distance on the lowest resolution supported by the game. Unfortunately I'm not sure if Oleg is aware that people exploit the current system, because he was asked about it a while back and his reply was to the effect that he thought the pixel system was fair, and that it was always one pixel whatever the resolution. |
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#6
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his reply was to the effect that he thought the pixel system was fair, and that it was always one pixel whatever the resolution
Hope not. |
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#7
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Thats the whole fun of spotting planes, it is so hard that when you spot one you feel good and do what you can to not loose it even for a second.Here's where Track Ir and Freetrack come in handy.
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#8
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Quote:
once that smallest LoD model transitions to a dot however, the dot itself is determined by pixel size, so having larger pixels will still significantly increase visibility. if for fighters this is at 7000 to 10000 meters, it matters much less then at the 1500 meters distance it is at now, because that single dot flying at 400 km/hr towards you can very quickly become a danger if he sees you much earlier then you can spot him. sadly is suspect that for small fighters oleg still will allow the dot-to-LoD transition point to occur somewhere around 1500 to 2000 meters (because that is where in size it becomes around 2 pixels big so it would be a potential pc resource waste to keep trying to draw it in detail if it is actually smaller then 2 pixels). so to the resolution based cheat and visibility problem will likely continue (hope i am wrong there) Last edited by zapatista; 02-11-2011 at 07:49 AM. |
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#9
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Quote:
For example, if you had a screen that displayed at 2000x1200 (not a real resolution), and you used that setting, a plane at the extreme distance of visibility will appear as 1 pixel on your screen. If you lower the resolution to 1000x600, the plane will appear at the same distance, but it will now be represented by 2x2 pixels, because your screen is adapting to the lower resolution and magnifying the number of pixels input by 2x2. |
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