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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-29-2011, 04:00 PM
lbuchele lbuchele is offline
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Bullets doesn't have an "S" trajectory, right?
This kind of "snake" effect is only a visual effect caused by a shaking gun camera doing the register at the moment of firing.
So,that tracer effect in WOP is totally wrong from a real world physics point of view.
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Old 01-29-2011, 05:04 PM
Biggs Biggs is offline
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Quote:
Originally Posted by lbuchele View Post
Bullets doesn't have an "S" trajectory, right?
This kind of "snake" effect is only a visual effect caused by a shaking gun camera doing the register at the moment of firing.
So,that tracer effect in WOP is totally wrong from a real world physics point of view.
yep, but 'in-cockpit' that effect would be fine... that would be too hard me thinks to have two different versions, one outside and one inside cockpit view.
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Old 01-29-2011, 06:48 PM
Tvrdi
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COD = real tracers
WOP = camera tracers

cheers
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Old 01-29-2011, 07:25 PM
kirq kirq is offline
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What about smoke trails?
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Old 01-29-2011, 07:38 PM
zauii zauii is offline
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Yes we saw them in a recent update.
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  #6  
Old 01-29-2011, 08:18 PM
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mazex mazex is offline
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Well, I've fired thousands of 7.62 tracers from M-240:s and HK G3:s and when you fire them they go straight as on curved rail (as you very clearly see them drop when firing at long distance... There is however NO "wobbly" tendency at all that is caused but the camera vibrating from the recoil and the shutter speed causing them to zig zag as mentioned earlier here (and that is also what causes them to look like lasers as the bullets travel a few meters in the time that the shutter is open (and shaking)).

When in a vehicle your head has very good dampening by flesh, fat and other organic materials from the vibrations as opposed to a camera that is rigidly screwed to the wing that is vibrating - and no - you don't see them zig zag:ing like a camera does. Have not fired tracers from a plane but I guess it's the same as from the turret of an APC Edit - or for that matter when you have you chin pressed hard against the stock of a wildly vibrating G3 that you have to hold very firm to not rise it while firing full auto...

Come to think of it I have fired from the air in the form of the door of a Huey Helicopter on an assault practice but that was only blanks unfortunately The chopper was there to lift "wounded" and we persuaded the crew to lift some of us over the field in front of us where the b-force in the practice was. We skimmed the field that divided us and the enemy and landed in a clearing behind them with our G3:s at full auto. Mmm...

Last edited by mazex; 01-29-2011 at 08:29 PM.
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Old 01-29-2011, 08:19 PM
Royraiden Royraiden is offline
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I just hope the smoke trails are not overdone as those from Wings of Prey.
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Old 01-29-2011, 08:46 PM
kirq kirq is offline
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Actually I don't like tracers on CoD screensots, they look pale and even, I believe it should have some glow and a little bit variety, after all not all tracers burns exactly the same way. But I might be wrong if they look different in motion. I would love to see a dev video covering different types od tracers. I'm sure that some fancy gun cam video from CoD would make most of us drooling all over our monitors

Let's wait and see. No need to worry, if tracers will disappoint us I believe they will be replaced by modders witin few months If moded IL Sturmovik 1946 can look like this, imagine how CoD will look with couple mods.

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Old 01-29-2011, 08:51 PM
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mazex mazex is offline
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Thinking more of this I get a bit split about this as I have also been personally complimented by Oleg earlier for my explanation about how the tracers get 5 meters long (and that is naturally fun!)... Sure - the "long" tracers are fine if we simulate a camera looking at an mg firing tracers, but in that case we actually should really have the zig zag too... Get my thought? Because when looking at a real tracer that is fired (and not from a video or an image) it goes like on rail like I described above - but it looks like a tiny superfast firefly zipping from your barrel out into the night. No long light streak but tiny white glowing dots popping away towards the target (and then the chaos of ricochets going of in all directions that no game has ever been able to catch). It actually looks very surreal and not like you could expect from seeing movies. You get some strange feeling of not firing a gun but more of some kind of super powerful "sling shot" as you see the bullet popping away over the field and then bounce... But like I said - just a tiny glowing dot and no "streak"...

So - if you are going to have the streak then you look through a camera lens and then you should actually have the zig zag too (even though I said the opposite above I'm man enough to admit I changed my mind )

Edit again - having said this I also say "what the heck"! It looks good enough as it is (which goes for the landscape too) so focus on real problems now like optimizing net code so that a bullet that really should hit its target does it, don't care that much how it looks

Triple edit - looking from behind at the tracers I also guess that you may need to have the long "streaks" to get the feeling described above as the tiny dots would not be seen otherwise. Looking from the side it may look a bit weird but if you miss a 1x1 yellow pixel otherwise you have to make compromises like this...

Last edited by mazex; 01-29-2011 at 09:12 PM.
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Old 01-30-2011, 09:59 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Again someone who thought "wobbly" tracers are realistic. I must have seen that a thousand times already on the forums in the last 7 years --

The "wobbly" effect only occurs due to the camera shaking! The real tracer is not looking like that.

It's a shame that some so called "sims" like WOP try to sell a hollywoodish effect to their audience as the real deal.
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