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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 01-28-2011, 01:26 AM
ShadowTek ShadowTek is offline
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Cool, thanks!! Do you know what file has the item abilities in it? I know about the item.txt, but what file is it that say foe example puts it in a catagory? Or allows you to add a bonus to moral, or somthing like that?

Thanks again for the info!
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Old 01-28-2011, 09:46 AM
bladeking77 bladeking77 is offline
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I believe that everything about items should be in items.txt. From how much it costs, morale/speed/initiative bonuses, hero parameters, to whether it is a torso armor/head armor/weapon/shield... If that's not what you wanted to know, then specify it further, please.
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Old 01-28-2011, 11:43 AM
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bucazaurus bucazaurus is offline
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bladeking77 is right. All you need is items.txt , if you want to modify items or add another abilities to the already existing ones.

Edit: I added a picture with a modified training sword ,to show you an example of what you can do with item.txt file.
Attached Images
File Type: jpg training sword.JPG (181.0 KB, 114 views)

Last edited by bucazaurus; 01-28-2011 at 12:07 PM. Reason: Adding picture
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  #4  
Old 01-28-2011, 07:34 PM
ShadowTek ShadowTek is offline
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Hi, thanks, Ive now learned that, Im familiarizing my self with all the files. Thanks for the info!!
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  #5  
Old 02-28-2011, 01:35 AM
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onepiece onepiece is offline
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Great job Shadowtek and good for your initiative to create a great demon and undead set. I only have 1 but...I think the new abilities, set and medals are way too strong. I counted like +6 to moral, +3 to initiative and +4 to speed!!

+1 to speed is already great bonus and you have given +1 just with a medal to everyone, plus the unit specific ones, +1 from an item and +2 from a full set. And the +3 moral from the skill and the +3 from the full set with make them almost have +3 moral all the time (cannot remember a time in which some of my units had 3 or more negative effects on them)

And the unit specific boosting stats given by the medals make some units way too dis-balanced (+30 to attack, +35 to defense and +3 speed and initiative to Archdemons? Way to much my friend and those succubus are going to be way too destructive beside their supportive abilities. Same with demonologist and necromancers. You should re-balance the bonus, specially the speed, initiative and moral ones since mid-to-late game they are way too strong.

In conclusion, your initiative is very good but I suggest you re-balance the bonus given by the items, set, skills and medals. The only difficult part wold be getting a good number of undead and demons in the beginning but only demons are a problem; but mid-to-late game would be far too easy even in impossible. Give it a try and tell me if I'm right or just over exaggerating.
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Last edited by onepiece; 02-28-2011 at 01:39 AM.
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  #6  
Old 03-10-2011, 02:43 PM
Fatt_Shade Fatt_Shade is offline
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Nice idea, i asked something like this on some other topic. It`s good to be bad guy
I have some sugestions, change name Anti_paladin just seems lame. How about Forsaken class ?
But as `onepiece`said bonuses are to high for :
1) Set items `3. Helm of Evil: +5 Int, +10% Evlin spell, +10% physical damage from elves, humans and dwarves` i guess you meant +10% TO humans/elves/dwarves, or you really want penalty form those races.
Boots are to strong. Perfect boots give +30 mana, and your idea is +30rage and +1 speed to undead. I think it`s to high, maybe reduce rage.
Full set gives you +3 morale, and you already have +3 from skill you changed. maybe to +1/-1 morale from full set.
2) Humanoid slayer requirements are to low, with this setting you`ll get 3lvl medal before you get to Verona since all those peasants and swordsman stacks you get in first 3 islands. Maybe set it to 100/200/400 lvl 3-4-5 humanoid units
3) treasure hunter . . . why ? I like +7% more exp after battles
4) Purifier again requirements are to low, with current numbers you`ll get 3lvl medal after just 1-2 battles in Elon. And rescale bonuses +7/+14/+20 att/def per lvl.
5) Guardian angel again to low requirements. 100 casting for 3 lvl medal ? You have it before Verona, and then first Demonologist or Necromancer will have 11 initiative 5 speed, and imba att/deff bonuses. Raise casting 50/100/250.
6) Battle alchemy rescale bonuses per lvl, and why +3 ini/speed ? Archdemon already have highest initiative in game, and speed 9 he doesn`t need more. Maybe some resistances instead, since this way he`ll 100% go first in enemy lines, give him some resistances
7) Unholy warrior same bonuses just for all undead demons ? Holy s..t !!!
40% more dmg for 2 whole races. Black knights are already totaly overpowered, and with bonuses for Necro/Demonolog/Demoness/Archdemon?Bone dragon you stated in other medals this will be overkill.
You have nice ideas to utilise undead/demon races cause they arent much played and i like it. But main problem here will be need to kite Nameless/Shetera island maps, so you could use this synergies with class, cause until those island there are no good demon/undead for your mode.

Last edited by Fatt_Shade; 03-10-2011 at 07:18 PM.
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  #7  
Old 05-25-2011, 07:46 PM
ShadowTek ShadowTek is offline
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Hi, sorry Ive been gone so long, my computer crashed and had to redownload all my steam and stardock games, I still have all my files, so I'll continue on this mod, Hi onepiece and Fatt_Shade (your not the same onepiece from ADR site are you?) Thanks for the info and Ill readjust the stats, Im currently working on the graphical changes for the main chr (both in game and in the screens) then I'll re adjust the armor and skill, medals etc, Ill make a updated post when Im done.
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