Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-27-2011, 06:38 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by The Kraken View Post
Well it's a bit more than that and includes some promising concepts (unlike DX10 which was pretty much a dead end), but currently it's still a niche technology that has to mature - not much sense in wasting development resources on that if there are better things to do that everyone profits from.

Tesselation in particular is more of a buzzword than a useful technology at the moment. Too much effort required on the modellers' part for anything but trivial cases (where displacement or even bump maps work nearly equally well), and too slow to provide any performance improvements over established technologies.

As with previously advertised so-called "break-through" technologies (e.g. texture filtering, hardware T&L, antialiasing) it may eventually turn out to be fundamental on the 2nd or 3rd generation of cards that support it. However given that most games these days are ported from consoles, where this obviously isn't available, it's unlikely that we'll see widespread use for this in the game industry beyond some smaller cosmetic improvements to surfaces.
Wrong.
1. Tesselation requires relativly little modeling work for the level of detail it gives, thats why its great.
2. Tesselation is dynamic which means it wont render geometry you cant see because of distance, in dx10 you would have to render it, or switch out models are distance. Either option is more work and worse performance.

Napoleon total war was capped to about 12k max soldiers on the battlefield before the engine started to "break down" on even the best pc's. They had to use sprites to reduce the gpu load at a distance.

Shogun 2 total war will have a cap of over 57k soldiers on the field, running DX11, soldiers will be tesselated and not use sprites. Its system requirments are also very similar/the same as NTW, just the gpu is 1 gen up. ie dx11=better performance.
Reply With Quote
  #2  
Old 01-27-2011, 09:50 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

I don't understand why its so hard to realize that they were working on DX11 features but were experiencing too many bugs to release these features. It has nothing to do with the developers being short sighted.
Reply With Quote
  #3  
Old 01-27-2011, 09:59 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Chivas View Post
I don't understand why its so hard to realize that they were working on DX11 features but were experiencing too many bugs to release these features. It has nothing to do with the developers being short sighted.
because some teenagers can't take it if don't receive the newest, flashiest stuff from day one, plus, they are impatient.
Reply With Quote
  #4  
Old 01-28-2011, 02:18 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Chivas View Post
I don't understand why its so hard to realize that they were working on DX11 features but were experiencing too many bugs to release these features. It has nothing to do with the developers being short sighted.
Yes, you are right. I would of had no issue at all with this if the devs had not implied dx11 would be in for release. They should of clarified what will be and will not be in the game at an earlier date. There is a scarcity of information on the game, in fact there is nearly nothing which leads to speculation or wrong assumptions.
Also it conflicts with their claim on the "lifetime" of the new engine...
Reply With Quote
  #5  
Old 01-28-2011, 03:20 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Heliocon View Post
Yes, you are right. I would of had no issue at all with this if the devs had not implied dx11 would be in for release. They should of clarified what will be and will not be in the game at an earlier date. There is a scarcity of information on the game, in fact there is nearly nothing which leads to speculation or wrong assumptions.
Also it conflicts with their claim on the "lifetime" of the new engine...
How does it conflict with the "lifetime" of the new engine. The engine is capable of doing dx11 and probably beyond, they just have to work out the bugs of the DX11 features they have now.

The developers have kept us informed, because they want our feedback. I'm sure they had every intention of the initial release having dx11 aspects, but you can't predict how many bugs will develop, and how long it will take to fix them.

Its a double edge sword keeping the customer in the loop. You get some good feedback, but trashed if something doesn't make the initial release.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.