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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-26-2011, 07:06 PM
The Kraken The Kraken is offline
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Originally Posted by mazex View Post
Well, I've done multi threaded c++ programming for 20 years and I have a feeling you have not? Never heard of shared memory and locks? Think the threads create themselves? C'mon...
+1

Designing a game engine to make full use of large numbers of cores is a nightmare that no developer can afford, Physx is completely useless for flight model calculations, and a graphics engine that runs entirely on the GPU is a pipe dream. All those expectations are probably based on CPU & GPU vendors' PR, who like to make fantastic promises that developers are supposed to fulfill. As usual, real life is a little bit more complicated:

http://spectrum.ieee.org/computing/s...th-multicore/0
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Old 01-26-2011, 07:33 PM
speculum jockey
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Bracing for longwinded copy+paste from Wikipedia/Tomshardware.
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Old 01-26-2011, 08:02 PM
Dano Dano is offline
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Bracing for longwinded copy+paste from Wikipedia/Tomshardware.
Teehee
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  #4  
Old 01-27-2011, 01:54 PM
speculum jockey
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Bracing for longwinded copy+paste from Wikipedia/Tomshardware.
Someday I'm going to be wrong! But not today!
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  #5  
Old 01-27-2011, 01:59 PM
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mazex mazex is offline
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Someday I'm going to be wrong! But not today!
Nope - but it was open goal
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Old 01-27-2011, 05:13 AM
Heliocon Heliocon is offline
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Originally Posted by The Kraken View Post
+1

Designing a game engine to make full use of large numbers of cores is a nightmare that no developer can afford, Physx is completely useless for flight model calculations, and a graphics engine that runs entirely on the GPU is a pipe dream. All those expectations are probably based on CPU & GPU vendors' PR, who like to make fantastic promises that developers are supposed to fulfill. As usual, real life is a little bit more complicated:

http://spectrum.ieee.org/computing/s...th-multicore/0
Wait is this in response to me? I havent mentioned PhysX in the thread that I am aware off...
Graphics engines do run completely on the GPU, a graphics engine doesnt mean the entire game, a graphics engine renders and creates the geometry and textures etc.
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Old 01-27-2011, 08:48 AM
Wolf_Rider Wolf_Rider is offline
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<picks a comfy seat and settles in with popcorn and Fanta>
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Old 01-27-2011, 08:54 AM
Heliocon Heliocon is offline
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<picks a comfy seat and settles in with popcorn and Fanta>
Its my bedtime, have to sleep now

Can I have some popcorn first though?
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