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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
Designing a game engine to make full use of large numbers of cores is a nightmare that no developer can afford, Physx is completely useless for flight model calculations, and a graphics engine that runs entirely on the GPU is a pipe dream. All those expectations are probably based on CPU & GPU vendors' PR, who like to make fantastic promises that developers are supposed to fulfill. As usual, real life is a little bit more complicated: http://spectrum.ieee.org/computing/s...th-multicore/0 |
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#2
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Bracing for longwinded copy+paste from Wikipedia/Tomshardware.
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#3
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Quote:
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#4
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Someday I'm going to be wrong! But not today!
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#5
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Nope - but it was open goal
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#6
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Graphics engines do run completely on the GPU, a graphics engine doesnt mean the entire game, a graphics engine renders and creates the geometry and textures etc. |
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#7
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<picks a comfy seat and settles in with popcorn and Fanta>
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#8
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Its my bedtime, have to sleep now
Can I have some popcorn first though? |
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