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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Took me about 2hrs to re-learn. But that's not the point - it's not about whether you can adapt or not, the question is why you even have to force ppl to adapt. * I suck with torps, but then again I never spent much time learning. Dive bombing is something I hated before, now it's necessary, and you can't even be sure if you hit something at all. I wonder how often even a experienced stuka pilot goes home with more than 3 tanks(500/2x50)... But hey, they gave us the Henschel with neat guns, which love TD for, it became my new weapon of choice if go for AG. |
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#2
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http://f19vs.se/page.php?50 Three parts. This section of our site also present other interesting instructional movies When you get to learn how things were done IRL, they seem to be more fun to perform.. imo anyway |
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#3
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Almost Realistic But Not Quite..!
Here are the three main cases related to improving IL sim to get bombers truthful: 1. Bomb SALVO settings. 2. Fuse settings. 3. Missing bomb damage after pilot hit. Nr 1 means that this otherways truthful sim has a queer property of dropping bombs as pairs. I guess that we are rather unanimous that back in those days bomb effect was with all efforts maximized. It would have been unprecedentedly foolish to waste bomb effect by dropping bombs as pairs into the same spot! Luckily, there already is a fix available for this IL sim 'idiot pairs of bombs' dilemma so it should not be very difficult to set correct with some future patch, I hope! Nr 2 means of course that for every mission bombs were funished with a fuse best suited for that particular mission. Again, bombs were never carried to be wasted in those days! It was crew's choice to say the last word about fuse that would be best for the mission. Pilot select should be the case with this sim, too, if we wish to further keep the sim historically accurate instead of becoming just another fancy game? Nr 3 is the IL sim curious feature that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage. In reality, bombs of course were quite as dangerous even after the aircraft that dropped them was hit - I guess we all agree about this? Quote:
Best regards, - J. Hartikka - Finland I added original wartime photos to messages http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588 Last edited by JHartikka; 01-26-2011 at 12:29 PM. |
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#4
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It should not be a setting in the difficulty settings at all.It should be an option ingame like the bomb delay setting.
THAT would be realistic. |
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#5
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Why I asked you to watch my track is because I think it is not fairly easy thing to do but just plain easy. And is a step closer to reality all together. In ww2 they didn't do skip bombing from sea level but from certain small alts; Quote:
Why would I want to game a game? That doesn't make a sense to me and a lot of other folks... however I see that is a prob with some other folks who want luxury that is why I said that I'm in for making it option on/off. Argument easy vs hard bombing and both being unrealistic doesn't hold water for me as I feel this brought us closer to the real thing, especially the case with torps. God forbid they ever code the waves and ship evasion paths, apart from few unlucky seagull strikes most people wont hit anything at sea. Last edited by DKoor; 01-26-2011 at 02:22 PM. |
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#6
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Dkoor:
IT IS NOT about SKIPBOMBING, skipbombig is easy - try tanks. Quote:
Last edited by swiss; 01-26-2011 at 02:48 PM. |
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#7
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Killing tanks was considered to be very hard - also with bombs. This is why weapons like the Ju 87G, Hurricane IID, the NS 37mm cannon or cluster bombs were introduced.
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