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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-26-2011, 03:47 AM
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ElAurens ElAurens is offline
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There is no comparison between that ported console game and a full on PC simulation like Cliffs of Dover.

Map size and draw distances are far larger in Cliffs of Dover, just for starters. Then take into account the far more complex physics, and damage modeling, and the more intricate 3D models and you should see that Wings of Prey is not even in the same league.

Not saying your machine won't run CoD, just that using WoP is not a valid benchmark for estimating computer needs for CoD.
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Old 01-26-2011, 09:30 AM
Heliocon Heliocon is offline
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As someone who has said many times I think WOP looks graphically better atm then COD from the videos I have seen, keep this in mind:
COD is dx11 compatible, will in the future (if not on release) most likely integrate dx11 features. A consoles gpu power is equivalent to a high end 7800 or so card, I think they might of buffed the graphics interms of AA for the pc version but you will need a much more powerful machine to max COD out IF what they have said its mechanics and features are true.
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Old 01-26-2011, 11:19 AM
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Arma II is probably a good judge on how your system will cope, its one of the most system intensive pc games out there, so if your system runs that I would say its possible it will cope ok with CoD, I gauge Arma II as a high end benchmark for games tbh.
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Old 01-26-2011, 11:42 AM
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Tacoma74 Tacoma74 is offline
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Quote:
Originally Posted by ElAurens View Post
There is no comparison between that ported console game and a full on PC simulation like Cliffs of Dover.

Map size and draw distances are far larger in Cliffs of Dover, just for starters. Then take into account the far more complex physics, and damage modeling, and the more intricate 3D models and you should see that Wings of Prey is not even in the same league.

Not saying your machine won't run CoD, just that using WoP is not a valid benchmark for estimating computer needs for CoD.
Exactly. Absolutely no comparison. And another thing to think about is the amount of room for future expansion. As far as i know there is very little for WoP (if any at all), thus it has no real future. But CoD will have so much headroom for future development that it will last for many years. Give it a couple years, when hardware is much more powerful... the game will follow. As hardware improves, than the game will improve along with it, much like the original IL-2. Oleg has said himself that we can expect it to only get better with time. But I think the reason the game is the way it is now is because of hardware limitations. Much has been left out because of this, but we can all expect it to be added in later, as long as our systems will allow. Its amazing how fast technology is improving, so have faith people.
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