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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-25-2011, 03:16 PM
csThor csThor is offline
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No, it's a system I devised for 4.10. I wanted to give players without the in-depth historical knowledge (in this case I'm one of them) at least a bit of hint what types these units flew in WW2. I wanted to use the term "Strike" but that proved to be too long for the drop-down list.

It's not meant to demonstrate what kind of operations these units flew since that goes far beyond the scope of such a system. I could easily remove all (F), (FB), (TB), (B) and (T) from the list but then a not-so-informed player doesn't know what this or that unit did in WW2. Most thoughtless of the RAF and its sister air forces not to include some kind of hint as to what a squadron did. Couldn't they have taken a hint and done it like the Luftwaffe or the VVS?

EDIT: I left out the night-bomber units on purpose since there are no aircraft for them in the game so far. I had to draw a line WRT workload somewhere. Sorry.
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  #2  
Old 01-25-2011, 02:13 AM
1.JaVA_Sjonnie 1.JaVA_Sjonnie is offline
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TD, hats off to you. This looks quite comprehensive.

Patiently awaiting the fixes. Thanks guys!!
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  #3  
Old 01-25-2011, 03:00 AM
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ElAurens ElAurens is offline
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Well done gentlemen.
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  #4  
Old 01-25-2011, 04:27 AM
Romanator21 Romanator21 is offline
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I think ampoules are the same thing as "bomblets", or the multitude of grenade-like thing that IL-2s and other planes can drop.

Very comprehensive list DT, I will be looking forward to the changes.

There are a couple other bugs I added recently - maybe they won't make it into 4.101, but here they are again, just in case:

Quote:
There is a bug regarding the Re.2000 gunsight. When damaged, the iron pipper comes down as it should, but it or the player "camera" is not centered properly over the rings on the glass. As a result, all of the bullets fly far below the aiming point, never reaching it.

Another problem occurs when pressing F2, then F1. The camera position changes for some reason and the bullets fly too high. Pressing ShiftF1 once returns the view to default (not centered on the sight) and pressing it again returns the view to the sight-centered position (where again the bullets fly too low). In effect there are three sight-views possible, none of which are useful.

I don't know if this is an issue with other Italian planes that have this sight.

EDIT: I don't know how old this bug is, but my Polish pilots sometimes speak Japanese.
Quote:
I was messing around some more, and I've noticed that there are a lot more aircraft with the "ghost-prop" since 4.09. It's not a big deal, but it's now impossible to prop-munch the guys in my formation

There is also clipping with the Hs-129 wheels and terrain.(not a huge problem)
Quote:
- In the Bf-109 G-6 the gun blisters now obstruct my field of view. It's as if they are bigger than before, at least from the cockpit view. (Maybe this is a feature, and not a bug)
- The Ju-88 Torp (and maybe others) behaves strangely upon entering the water. If I try to ditch, it pops up like a cork and somersaults in the air at some 20-30 meters! Then it falls and sinks rapidly enough to kill my pilot instantly.

Last edited by Romanator21; 01-25-2011 at 04:40 AM.
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  #5  
Old 01-25-2011, 04:42 AM
Bearcat Bearcat is offline
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It looks like you guys covered most of what I was beefing about with 4.10.. at least that you can cover...
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  #6  
Old 01-25-2011, 02:15 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
1. Problem with class compiling causes problems with online & check runtime.
Maybe this is related also with 4.09 class files?
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  #7  
Old 01-25-2011, 07:16 PM
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JG52Karaya JG52Karaya is offline
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Havent found my bug in the list so I'm posting it again:

When having B-24s in a mission (QMB, FMB,...) with Bat bomb loadouts, the following console error is logged

Quote:
[7:12:14 PM] Hook '_ExternalBomb02' NOT found in mesh of class com.maddox.il2.objects.air.B_24J100
[7:12:14 PM] Hook '_ExternalBomb02' NOT found in mesh of class com.maddox.il2.objects.air.B_24J100
And another thing:

I'm getting the following stuff in the logfile as well

Quote:
[7:11:40 PM] INI: HotKey 'LOG' is unknown
[7:11:40 PM] INI: HotKey 'LOGTIME' is unknown
[7:11:40 PM] INI: HotKey 'LOGFILE' is unknown
[7:11:40 PM] INI: HotKey 'LOGKEEP' is unknown
[7:11:46 PM] SectFile load failed: null
[7:11:46 PM] java.io.FileNotFoundException
[7:11:46 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStrea m.java:65)
[7:11:46 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[7:11:46 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157 )
[7:11:46 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136 )
[7:11:46 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:10
[7:11:46 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:6
[7:11:46 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQ uick.java:1339)
[7:11:46 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 477)
[7:11:46 PM] at com.maddox.il2.gui.GUI.create(GUI.java:15
[7:11:46 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0)
[7:11:46 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7)
[7:11:46 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[7:11:46 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:11:46 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
Both are with 4.10 stock!
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  #8  
Old 01-25-2011, 07:29 PM
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JG52Karaya JG52Karaya is offline
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Forgot to mention that I also get this in the console at the start of a stock 4.10 QMB mission

Quote:
[7:28:02 PM] SectFile load failed: null
[7:28:02 PM] java.io.FileNotFoundException
[7:28:02 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStrea m.java:65)
[7:28:02 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[7:28:02 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157 )
[7:28:02 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136 )
[7:28:02 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:10
[7:28:02 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:6
[7:28:02 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQ uick.java:1339)
[7:28:02 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 477)
[7:28:02 PM] at com.maddox.il2.gui.GUI.create(GUI.java:15
[7:28:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0)
[7:28:02 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7)
[7:28:02 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
[7:28:02 PM] at com.maddox.il2.game.Main.exec(Main.java:420)
[7:28:02 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)
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  #9  
Old 01-25-2011, 07:31 PM
JG53Frankyboy JG53Frankyboy is offline
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actually, im still wondering what "ampoule loadouts" are.
also a non native english speaker here , but perhaps i missed it ?!?
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  #10  
Old 01-25-2011, 07:39 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
actually, im still wondering what "ampoule loadouts" are.
also a non native english speaker here , but perhaps i missed it ?!?
"Ample loadouts"
Were what an old girlfriend of mine had

But seriously its a bad translation meaning "bomblets"
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