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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Why doesn't this make sense to me?
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#2
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Translation for non-English speakers or the dense. . .
If you have to ask if a post is not appropriate THEN the odds are it is in fact INAPPROPRIATE! |
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#3
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yeah, landscapes still arent living up to expectations from the screenies I've seen thus far. For numerous reasons, just haven't gotten that wow reaction I usually get from a game with superb graphics
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#4
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I think the scenery posted is great, and the amount of research thats gone into the authenticity of all aspects of visuals is amazing, aircraft, atmospherics, ground buildings and equipment-- terrain, especially considering the size of the development team. The only thing I see missing are vehicles and people on the ground, especially as seen from the air. But those who criticize please post some samples from other sims showing how they are so much better --maybe side by side of similier scenes so we can see what BOB should be aiming for.
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#5
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Quote:
vs ![]() vs ![]() ![]()
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#6
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Adman, what game is that 2nd shot taken from, it looks gorgeous?
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#7
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People like a lot "textures". People cry a lot about terrain and clounds. I just want performance and the GORGEOUS ground units of IL-2 : CoD, and accurate terrain mapping. But the need to compare apples with oranges urge! |
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#8
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I think that may be a Microsoft game Tree although I may be wrong. The problem with them though is when you get low to the ground everything looks totally different as in pretty bad. That's what I hear anyway. Also I wouldn't trust any add from Microsoft until I saw in game footage Last edited by Richie; 01-24-2011 at 05:46 PM. |
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#9
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Quote:
![]() still, I think satellite texture gives that look you simply cant achieve by placing objects. Maybe a combination of both techniques can be developed at some point. the new engine does have tremendous lighting, maybe it will be the games strongest feature next to the planes themselves, and lighting can work wonders, it really is the key to realism. I'm sure at high res with full lighting and a good altitude/angle you will still be able to get some fantastic looking screenshots that come close to tricking the eye However It seems it will continue to be one of the weaker aspects of the il-2 brand, not due to lack of trying. The moving grass is a great innovation, the attention to laying out towns very similar to how they were at the time, and the detail of the objects themselves are all great but laying them out by hand to make a realistic terrain is just too daunting of a task. Too hard to replicate the organized chaos that is nature and human civilization Last edited by AdMan; 01-26-2011 at 04:53 PM. |
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