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#1
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Less dust on takeoffs, especially on concrete runways. No dust on concrete and little on grass fields.
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#2
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A Redko Map.
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#3
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be able to change set the value in point for a target aircraft or ground targets.
6 DOF A wind sock would be nice B5N2 kate to fly P80 Gloster Meteor jet would be nice c17 or B24 or both IA ship that will turn when being attacked or attacking. zig zag setting for ships in mission builder be able to have a second target if the main target is destroyed for AI to attack be able to sett random flight path for aircraft when making a map or mission to hoist. be able to plot a flight path into the mimi map in as a pilot i can use or share with other pilots. Last edited by steppie; 01-21-2011 at 02:14 PM. |
#4
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S O U N D
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#5
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jeeeeez
How charming! |
#6
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Would very much interesting if you guys could revised the FM of Fw190
and his acceleration. |
#7
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Why?
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#8
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#9
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I got 1 idea, it could be cool but I don't know if it's possible with the il-2 engine. When you connect to the server and kill 2-3 planes, on the landing when you hit refly, server/computer paint these kills on your tail. And do that every time you down a plane and return alive to homebase. Normally these painting kills on tail would be removed when you disconnect or next time you connect on the server... It's nothing complicated, it's just cool... but I don't know if it is possible to make this happen with this game engine. ~S~ Rainmaker Last edited by Rainmaker; 01-23-2011 at 03:21 PM. |
#10
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That's a cool idea, RainMaker but I think that the engine would not cope with it, you see, score markings are part of the skins, not something seperate. On the other hand, they might use the same system as noseart on a seperate place to get those victory markings but then again, what with all the skins that already have them.
~S~ |
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