![]() |
|
|
|
#1
|
||||
|
||||
|
A Redko Map.
|
|
#2
|
||||
|
||||
|
be able to change set the value in point for a target aircraft or ground targets.
6 DOF A wind sock would be nice B5N2 kate to fly P80 Gloster Meteor jet would be nice c17 or B24 or both IA ship that will turn when being attacked or attacking. zig zag setting for ships in mission builder be able to have a second target if the main target is destroyed for AI to attack be able to sett random flight path for aircraft when making a map or mission to hoist. be able to plot a flight path into the mimi map in as a pilot i can use or share with other pilots. Last edited by steppie; 01-21-2011 at 02:14 PM. |
|
#3
|
|||
|
|||
|
S O U N D
|
|
#4
|
|||
|
|||
|
jeeeeez
How charming! |
|
#5
|
|||
|
|||
|
Would very much interesting if you guys could revised the FM of Fw190
and his acceleration. |
|
#6
|
||||
|
||||
|
Why?
|
|
#7
|
|||
|
|||
|
Quote:
I got 1 idea, it could be cool but I don't know if it's possible with the il-2 engine. When you connect to the server and kill 2-3 planes, on the landing when you hit refly, server/computer paint these kills on your tail. And do that every time you down a plane and return alive to homebase. Normally these painting kills on tail would be removed when you disconnect or next time you connect on the server... It's nothing complicated, it's just cool... but I don't know if it is possible to make this happen with this game engine. ~S~ Rainmaker Last edited by Rainmaker; 01-23-2011 at 03:21 PM. |
|
#8
|
|||
|
|||
|
S!
Some mentioned already but putting my wish list to the TD for 4.11 and beyond 1) 6DOF. Really adds to the game. 2) Updated GUI for IL-2 Setup with more options. Easier for many rather than edit conf.ini and it's myriad of commands. 3) Widescreen support. Most people use 16:9 or 16:10 screens already. 4) 3D updates to planes, some are really hideous like Mig3 etc. 5) Cockpit updates. Older ones not really on par with Hs129, Tempest etc. 6) Refreshed map textures. 7) AMD graphics card support update/communication with AMD. 8.) Effects revamp. Smokes, hits, explosions etc. 9) More FM revisions to other planes too. 10) Airfields revamp. Like grass fields in France or Russia. Makes possible takeoff to all directions as historically. Not all were aerodromes with runways. 11) GUI for editing the texts shown on screen etc. Look at IL-2 setup, maybe a part of that? 12) Of course bug fixes Have a nice weekend. |
|
#9
|
|||
|
|||
|
guerra italo etiopica guerra di spagna, alcune idee non ho caapito la scaelta del IK3 nella patch 4.11 èstato poco usato quasi sconosciuto!!!!
|
|
#10
|
|||
|
|||
|
Quote:
Adding a 3-D model is extremely tough work (believe me, I've tried and failed to build a MiG-15 once). In order to be successful, you need expertise, and strong interest in the project. This time around, someone was more interested in modeling the Yugoslavian front and built the IK-3. Also, I wouldn't call it an unimportant plane: it represented a people's ingenuity and fight for freedom. It was even preferred by pilots over the Hurricane and Bf-109E. Only 6 aircraft were operational at the time of the German invasion, yet pilots managed to shoot down 15 German aircraft. I think the idea of a Spanish Civil War map would be interesting, but that would require staggering amounts of new aircraft, tanks, vehicles, etc. The Italo-Ethiopian war may have been important too, but it's not interesting to most people where the only aerial combatants would have been the Potez 25 and a mish-mash of other aircraft vs. the Ca.101, Ca.111, Ro.1, Ro.37, MF.4, CR.20, and CANT 25. Overall, it was fairly one-sided, and most of the fighting took place on the ground. If someone does decide to take on that project, you can expect it to take a few years to have everything ready. Quote:
Last edited by Romanator21; 09-18-2011 at 07:59 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|