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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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But I do agree with the above posts. I'm presuming it's PC only too, just not seen that logo before today
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#2
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As of Dec 2010 Apple had about 12.26% of the PC market (including laptops). About 95% of those apple PC's most likely do not have the required hardware to even consider running Cliffs of Dover. The idea of having COD run on an Apple has probably never crossed any of the developer's minds in a non-ironic sense.. |
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#3
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Please provide an example of this showing same icon on a non-Mac software that has that. Quote:
I know one game that used OpenGL for Mac port, and DX for WIndows. Quote:
2. Apple uses ATI or Nvidea chips in all its computers except the lowest end MacBook and MacBook Air. Even last 2 years of the tiny MacMini is using an Nvidia GeForce 9400M with 256 MiB of DDR3 SDRAM or currently NVIDIA GeForce 320M with 256MiB of DDR3 SDRAM 3. Mac's have been steadily gaining market-share and forecasts show sustained growth. 4. Historically it is much easier to support Apple computers then Windows because very well documented hardware/software (many companies have dozens of Windows support people, but only 1 or 2 for Mac). 5. iPhone/iPod/iPad success. 6. Windows is sooooooo 2000. At the very least UBI is being smart by supporting a resurgent platform, and at best they could potential see large revenues from that market. EDIT: Download is PC, found that on UBI site. Last edited by Flying Pencil; 01-22-2011 at 02:10 AM. Reason: Meant OpenGL,not OpenAL |
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#4
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#5
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Look how many "Windows for Dummies" and "Windows protection software" exist for that OS? And I only have to mention the "Virus of the Week for Windows". The reason "mac user is computer illiterate " is simply because they are computer illiterate, period, and are sick and tired of crap that Microsoft (until recently, kind of). Some of those sick and tried of MS crap switch to a flavor of Linux and Open Office (or such), but neither are well supported and is hard to get a fix if their is a problem, (if their was, MS would be out of business). Google is taking customers away from MS, and Apple, but they also fully support Mac and the iPhone (even in competition with its Chrome and Android). CoD (the other one), MoH, WoW, Halo, Civ, X-Plane, quite a lot of games are cross platform with full MMO support to say Mac lacks games is simply wrong. Compare hardware specs of Dell/Alienware tower with Mac Pro and for about the same price you get the same hardware, and Dell is actually the more expensive of two. It is true peripherals are lacking for the Mac, but that does stop them from being a game machine. You have a closed mind, but the fact is, in 1998 every considered Apple was dead. Today (since 2010) they have a bigger market cap MS, only second to Exxon Mobile, so you cannot discount the possibility that Mac's will become a premier gaming platform like a PC. If you do then you are a fool. |
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#6
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#7
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I was a tech support professional first for a 2 year college, then a university with mix Windows (XP) and Mac (OS X, some OS 9) environment for a year. We had to be familiar with both virtues and vices of both platforms. It was years ago and things change, but Windows is still not an easy platform to work with (conversely OS X is sometimes too simple, but for most that is non-issue). Anyway, looking for your a more detailed reply. |
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#8
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Exactly. I have been a PC user for 10 years --working, gaming, you name it. Windows NT, Windows XP, Windows Vista, Windows 7, I have had them all. They are all crap alike, compared to my experiences with Snow Leopard. I use the computer everyday as freelance artist. A day or two with a broken machine is a disaster for me, economically. Last year I started switching everything to Mac, because it WORKS, and I can trust it. I have never looked back. And that doesn't mean I am a computer illiterate.
And btw, the gaming market for Mac is growing....check out the macgamestore, you might be surprised. Sure, it's a lot less than PC.....but not as few as some think. Honestly, if IL2 COD would come on Mac, I would never touch a PC again. |
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#9
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It's nice you have an opinion, KOM.Nausicaa. Unfortunately not every mac user shares it. Friend of mine is a music producer and is forced to use macs due to certain software restrictions. He hates them and every spare minute he uses the PC instead.
Personally I haven't seen a single just motive to switch to mac if the PC is used properly. I switched to Win 7-64 recently out of curiosity, not because my Win XP was lacking (and I'm a heavy user). But maybe that's a difference between an artist and a tech junkie, I solve problems or choose a workaround instead of running away from them (wait 'till your mac breaks down, I've seen plenty dead or crippled macs with angry or horrified users, believe me). On the other hand, build a PC based on an Asus motherboard, choose a quality harddisk and install a multiboot with NT based OSses, keep your airflow proper and there is no reason for your PC to have any downtime. About cross platform titles: Bad idea. I saw the differences between titles in the eighties and early nineties between platforms: Amiga, Atari ST, C64, C128, PC.... Instead of having one title that was developed to the max, there was a division of resources. I've seen a lot of bugs and lacking performance. I want 1C to use all their resources for improving the product, not to boldly go into wild adventures into unknown territory. The aim is to make the best simulation, period. Not the best selling but average simulation. |
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#10
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The other 88% of the PC market is Windows, of which probably less than 0.5% play flight sims. Now take the Mac market, and lets say that 1% are interested in flight sims. You've got a tiny, tiny, tiny market who you would be wasting development resources and money on for almost no benefit. I wouldn't be surprised if the porting costs would be much much more for even optamistic sales in the Mac market. That logo is either a mistake or like I said earlier, just pointing out that the physical copy of the game is being distributed on the more than decade old DVD standard that is currently used by most PC's (Windows and Mac). p.s. are current joystick/hotas/tracking software even readily avalible in a Mac format? Porting and Marketing a flight sim for the Mac would be like marketing downhill skiiing equipment for Cuba. Not worth it. Last edited by speculum jockey; 01-21-2011 at 03:30 PM. |
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