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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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What next because some one decides lets have a 10 min delay everyone just adapt right on. That is why 4.10 was deleted, and will stay off my computer, and will not be needed for CoD But W32Blaster you fit the picture, as you just mindlessly repeat what others say with out giving it some thought. But I know arm chair experts know it all! Sorry for that kind of hot air I have no use what so ever. |
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#2
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Whoohooo, what a bad boy!
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#3
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he's using the bombs to bludgeon the ship and it's crew, not blow it up. think 250-500lb baseball bat!
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#4
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I found this document for some additional info about fuzes:
http://www.ordnance.org/fuzes.htm or http://www.lexpev.nl/downloads/bombfuzedata1945.pdf there one can see that with 1 or 2 exceptions all fuzes needed at least 1.9 sec. or at least 300ft air-travel to arm. Those exceptions are delayed bombs. The overwhelming majority needed MORE than 2 sec and usually 850 - 1100 ft. air-travel!!!
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#5
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Posted by daidalos.team on the 1C forum on Jan 24, 2011:
One of the most commented features of 4.10 has been the 2s bomb arming delay. We have listened to your feedback and spent a lot of time and energy reviewing and discussing this feature inside our team. In 4.101 we have removed arming delay from ampoule loadouts only. In 4.11 - we will rework the arming delay for each individual bomb based on available historical references and within limitations of IL-2 code. Plus we will make this feature optional either via an existing or a new difficulty switch. Aviar
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#6
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