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#1
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Smaller patches.
Bf109k4C3 without mw50. Bf109K4 with 2000 hp DC engine+mw50, 1,98 ata version. Bf109G10 with 2000 hp DC engine+mw50, 1,98 ata version. Bigger Normandy map. West Germany map. Bigger smoke collumns that follow the direction of the wind, instead of going straight up. Smoke plume effect after a bomb hits the ground or building. Tanks with AA mg guns. Onboard rectangular mirror for p-51D and the p-47D with bubble canopy. P-47D40 version. Gyro gunsight for p-47. p-51K version. 6DOF track IR. Spitfire IXV version. Red or green smoke flares for ground target marking. Destroyable runways. Flakpanzer IV ostwind. 2cm flakvierling. Bigger dust clouds on desert maps when taking off. More cloudcover, and with different shades instead of just white. Coolant leaks. Pitot blockages, when flying trough an explosion or a cloud of debris. Headshake or pov shaking on landing, depending on airspeed and rate of descent, during rough landings. Im sure this is to much for a single patch though. ![]() Last edited by ImpalerNL; 02-15-2011 at 08:29 PM. |
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#2
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1 ~ Higher power to weight ratio for FW-190's
2 ~ Dover Map 3 ~ Fix for "banding" on water with Nvidia cards 4 ~ 'More better' clouds 5 ~ I need a snack, hang on... 6 ~ Optional Bomb fusing 7 ~ Ability to move multiple waypoints of tanks or planes at once 8 ~ Less bouncy landy gear 9 ~ None red runways 10 ~ Less powerful I-185 11 ~ Fix lighting on FW-190 A - Looks like shiat. 12 ~ FW-190A8 Smoth Canopy version -That means 2 A8's Bubble, and A6-like canopy 13 ~ A ingame toggle that loads up to 3 conf.ini settings 14 ~ More roundy FW-190's - WHILE KEEPING SAME BITMAP LAYOUT!! 15 ~ Ricochetable bullets 16 ~ "Fush" noises when bullets hit water If I think of anything else I will tell you. Thanks TD, you rock. |
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#3
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A proper Fokker G-1 Mercury would be nice
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#4
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1. 16:9/16:10 res selection in the IL2SETUP.exe
2. Fix settings on maximum settings in il2setup.exe so no editing of conf.ini is nessecary to achive max resolution/Textures 3. More loadouts/more pylon selectors (3 would be awesome) center inner outer 4. The ability to toggle autopilot/time acceleration in multiplayer coop campaigns 5. More populated standard airfields... everthing feels kinda "dead" (more planes/aaa/structures around the strip) h*fx offline campaign / channel map is a awesome example on how it should look Last edited by TeeJay82; 01-26-2011 at 04:05 PM. |
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