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  #1  
Old 09-28-2011, 06:25 PM
Tolwyn Tolwyn is offline
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Any response?
I thought it was a great idea.

Quote:
Originally Posted by Tolwyn View Post
Here's a post on SimHQ that I wanted to share... Also follows an idea I had.

In conf.ini:

smoke_rtip_hexvalue "rrggbb" (FF0000 is red, 00FF00 is Green, etc.)
smoke_ltip_hexvalue "rrggbb" (same)
smoke_persistence "" (value is in seconds before dissipation)
  #2  
Old 09-30-2011, 08:02 AM
Lagarto Lagarto is offline
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Is it possible to tweak the damage model so that an a/c hit in the wing would drop wheel? Judging from debriefing reports, it was a common occurrence, esp. with Bf 109s and Fw 190s.
  #3  
Old 09-30-2011, 09:59 AM
Hanzu Hanzu is offline
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Requesting fixes for these official missions which have been broken since Forgotten Battles was released.

\Missions\Net\coop\1IBCo-op3-HungaryBridge.mis is missing [Target] which makes RED WON ! and BLUE WON ! impossible
\Missions\Net\coop\1IBCo-op6-SeelowHeights.mis is missing [Target] which makes RED WON ! and BLUE WON ! impossible
\Missions\Net\coop\1IBCo-op8-FirstDay.mis is missing [Target] which makes RED WON ! and BLUE WON ! impossible
\Missions\Net\coop\3IBCo-op1-Stalingrad.mis is misbalanced and BLUE WON ! is 99% impossible
\Missions\Net\coop\3IBCo-op3-MistelBerlin.mis is missing "army" and "[Target] time" which makes RED WON ! impossible
\Missions\Net\coop\3IBCo-op5-ConvoyChina.mis is using "Target Ground" for non-stationary units which makes RED WON ! and BLUE WON ! impossible

More details here.

Last edited by Hanzu; 09-30-2011 at 10:02 AM.
  #4  
Old 09-30-2011, 03:21 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Lagarto View Post
Is it possible to tweak the damage model so that an a/c hit in the wing would drop wheel? Judging from debriefing reports, it was a common occurrence, esp. with Bf 109s and Fw 190s.
Wheels dropping are an indicator of a hydraulic fluid leak and/or damage to the hydraulic system, which was sometimes used to control other systems, such as flaps.

It's possible to model this sort of damage in IL2; there are several mods which do so for certain planes. But, it would require a fair bit of time given the number of planes in the game. It would also require investigation into which planes had hydraulics, what parts of the plane they controlled and how quickly they would fail if the system sprung a leak. To complicate things further, some planes had multiple hydraulic systems which controlled different parts.
  #5  
Old 09-30-2011, 03:49 PM
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Tempest123 Tempest123 is offline
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I have a request relating to runway lights. In the real world, many ARCAL and other light systems stay active for 15 minutes after being turned on.
In Il2 tried them out and had to request the lights to be turned on 3 times during approach in Bf110, once they went out right as I was over the threshold. I doubt in the real world, that the ground crews would have killed the lights while the aircraft was on approach.
Can we make the duration of runway lights at least 5-10 minutes so that a full approach from a beacon can be made?


Another request, the landing light is non functional as it doesn't light up the ground, can this be fixed, maybe in the same way that flares and explosions cast light?

Last edited by Tempest123; 09-30-2011 at 04:17 PM.
  #6  
Old 09-30-2011, 05:52 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Pursuivant View Post
Wheels dropping are an indicator of a hydraulic fluid leak and/or damage to the hydraulic system
As someone here has already said, gear dropping is a result of landing gear leg upper lock damage (which was holding the leg in retracted position). It has nothing to do with hydraulic system damage (or damage to any other system, used to operate the gear).
  #7  
Old 12-31-2011, 07:41 PM
AJaromir AJaromir is offline
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Please add to HOTAS settings Fuel mixture because i cant't set this to any of axis in 1.10.1 Thanx
  #8  
Old 12-31-2011, 11:07 PM
Luno13 Luno13 is offline
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Thanks for the hard work on the patch DT.

One little thing just occured to me the other day. The tube-sight in the SBD actually has a slip indicator around the bottom edge. I don't recall this being modeled in il-2. There is an image in a book, but I can't find it online, and I'll try to scan it.

Furthermore, those types of sights on these and other aircraft may not actually be "telescopic" in the sense that they provide magnification, but the pilot looks with both eyes so that with one eye he sees crosshairs projected on infinity and with the other, keeps track of the moving target. The overall effect is similar to that of the crosshairs projected on glass. If it's true, then the view through these sights should look like those of the Aldis sights in Rise of Flight.
  #9  
Old 01-01-2012, 07:18 PM
RegRag1977 RegRag1977 is offline
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Default What about more turbulences?

What about more atmospheric effects like increasing turbulences (in general) and especially in hot weather maps?
  #10  
Old 01-01-2012, 10:59 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by RegRag1977 View Post
What about more atmospheric effects like increasing turbulences (in general) and especially in hot weather maps?
You can adjust turbulences and gust in FMB since 4.10.
One is low altitude and one is high altitude atmosphere effect (I'm not knowing at the moment, which one is which).



Altitudes here are chosen by the regular real life hapenings.
Dynamic changings during mission is not possible though.
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